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author | Hans Goudey <h.goudey@me.com> | 2020-10-06 21:07:36 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2020-10-06 21:07:36 +0300 |
commit | 43ceea30f11ef71be5f996624f8ba9ba549fa0fc (patch) | |
tree | 88db9358592efcb998366351a90e967a71e1982f /source/blender/editors/object/object_constraint.c | |
parent | 55fd7f55bd184851b321152d61cf9bc8b70cef44 (diff) |
Fix T81488: Deleting an Object Constraint crashes Blender
The edit_constraint_property_get function was using bone constraints
in pose mode even for object constraints. This change mirrors the code
in `uiTemplateConstraints` as well.
Differential Revision: https://developer.blender.org/D9128
Diffstat (limited to 'source/blender/editors/object/object_constraint.c')
-rw-r--r-- | source/blender/editors/object/object_constraint.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c index af04c4a3263..9b8a50cfe89 100644 --- a/source/blender/editors/object/object_constraint.c +++ b/source/blender/editors/object/object_constraint.c @@ -818,7 +818,7 @@ static bConstraint *edit_constraint_property_get(bContext *C, wmOperator *op, Ob list = ED_object_pose_constraint_list(C); } else { - list = ED_object_constraint_active_list(ob); + list = &ob->constraints; } con = BKE_constraints_find_name(list, constraint_name); |