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authorPhilipp Oeser <info@graphics-engineer.com>2020-09-09 14:52:37 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2020-09-09 15:12:55 +0300
commit9dcae4eb17d7b5a90fda43d0abab1636acf42851 (patch)
tree60dc9706c2bab6e363096baf865b585a46a4d31f /source/blender/editors/object/object_constraint.c
parent98eb89be5dd08f3b38f34e7881bae37c3b13e8bb (diff)
Refactor getting constraints
This is the refactoring part of D8805 (should be no functional changes). - exposes pose-related part of former 'get_constraints()' from interface_templates.c to new ED_object_pose_constraint_list - rename ED_object_constraint_list_from_context --> ED_object_constraint_active_list Also clarify comments on both of these. ref T80464 ref https://developer.blender.org/D8805
Diffstat (limited to 'source/blender/editors/object/object_constraint.c')
-rw-r--r--source/blender/editors/object/object_constraint.c32
1 files changed, 20 insertions, 12 deletions
diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c
index 2cca3045aee..9da5b774af2 100644
--- a/source/blender/editors/object/object_constraint.c
+++ b/source/blender/editors/object/object_constraint.c
@@ -80,8 +80,9 @@
/** \name Constraint Data Accessors
* \{ */
-/* if object in posemode, active bone constraints, else object constraints */
-ListBase *ED_object_constraint_list_from_context(Object *ob)
+/* If object is in posemode, return active bone constraints, else object constraints. No
+ * constraints are returned for a bone on an inactive bonelayer. */
+ListBase *ED_object_constraint_active_list(Object *ob)
{
if (ob == NULL) {
return NULL;
@@ -102,6 +103,18 @@ ListBase *ED_object_constraint_list_from_context(Object *ob)
return NULL;
}
+/* Get the constraints for the active pose bone. Bone may be on an inactive bonelayer (unlike
+ * ED_object_constraint_active_list, such constraints are not excluded here). */
+ListBase *ED_object_pose_constraint_list(const bContext *C)
+{
+ bPoseChannel *pose_bone = CTX_data_pointer_get(C, "pose_bone").data;
+ if (pose_bone == NULL) {
+ return NULL;
+ }
+
+ return &pose_bone->constraints;
+}
+
/* Find the list that a given constraint belongs to,
* and/or also get the posechannel this is from (if applicable) */
ListBase *ED_object_constraint_list_from_constraint(Object *ob,
@@ -147,7 +160,7 @@ ListBase *ED_object_constraint_list_from_constraint(Object *ob,
/* single constraint */
bConstraint *ED_object_constraint_active_get(Object *ob)
{
- return BKE_constraints_active_get(ED_object_constraint_list_from_context(ob));
+ return BKE_constraints_active_get(ED_object_constraint_active_list(ob));
}
/** \} */
@@ -813,7 +826,7 @@ static bConstraint *edit_constraint_property_get(wmOperator *op, Object *ob, int
printf("edit_constraint_property_get: defaulting to getting list in the standard way\n");
}
#endif
- list = ED_object_constraint_list_from_context(ob);
+ list = ED_object_constraint_active_list(ob);
}
con = BKE_constraints_find_name(list, constraint_name);
@@ -2161,8 +2174,7 @@ static int pose_constraint_add_exec(bContext *C, wmOperator *op)
with_targets = 1;
}
- return constraint_add_exec(
- C, op, ob, ED_object_constraint_list_from_context(ob), type, with_targets);
+ return constraint_add_exec(C, op, ob, ED_object_constraint_active_list(ob), type, with_targets);
}
/* ------------------ */
@@ -2363,12 +2375,8 @@ static int pose_ik_add_exec(bContext *C, wmOperator *op)
/* add the constraint - all necessary checks should have
* been done by the invoke() callback already... */
- return constraint_add_exec(C,
- op,
- ob,
- ED_object_constraint_list_from_context(ob),
- CONSTRAINT_TYPE_KINEMATIC,
- with_targets);
+ return constraint_add_exec(
+ C, op, ob, ED_object_constraint_active_list(ob), CONSTRAINT_TYPE_KINEMATIC, with_targets);
}
void POSE_OT_ik_add(wmOperatorType *ot)