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authorCampbell Barton <ideasman42@gmail.com>2010-09-16 11:14:48 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-09-16 11:14:48 +0400
commitf788c68b9c6ea0d3377ac65b80577cb66e8659d9 (patch)
tree89fe4495e3ebc1f5938e30dd215942e259cd9302 /source/blender/editors/object/object_constraint.c
parent6b18c9dc61d79c453f0a6754209ae3f460810a2c (diff)
bugfix [#23831] Removing an IK Constraint in pose mode still draws bone with IK highlight
+ moved bone envalope scale into transform menu, pose menu is getting huge.
Diffstat (limited to 'source/blender/editors/object/object_constraint.c')
-rw-r--r--source/blender/editors/object/object_constraint.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c
index de4a931e069..baf71cb21d6 100644
--- a/source/blender/editors/object/object_constraint.c
+++ b/source/blender/editors/object/object_constraint.c
@@ -805,6 +805,8 @@ static int constraint_delete_exec (bContext *C, wmOperator *op)
/* there's no active constraint now, so make sure this is the case */
constraints_set_active(lb, NULL);
+ ED_object_constraint_update(ob); /* needed to set the flags on posebones correctly */
+
/* notifiers */
WM_event_add_notifier(C, NC_OBJECT|ND_CONSTRAINT, ob);