diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/blender/editors/object/object_constraint.c | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/blender/editors/object/object_constraint.c')
-rw-r--r-- | source/blender/editors/object/object_constraint.c | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c index ca742222d81..95778b73e55 100644 --- a/source/blender/editors/object/object_constraint.c +++ b/source/blender/editors/object/object_constraint.c @@ -1615,11 +1615,6 @@ static bool get_new_constraint_target(bContext *C, int con_type, Object **tar_ob only_ob = true; add = false; break; - - /* object only - add here is ok? */ - case CONSTRAINT_TYPE_RIGIDBODYJOINT: - only_ob = true; - break; } /* if the active Object is Armature, and we can search for bones, do so... */ @@ -1748,10 +1743,6 @@ static int constraint_add_exec(bContext *C, wmOperator *op, Object *ob, ListBase if (type == CONSTRAINT_TYPE_NULL) { return OPERATOR_CANCELLED; } - if ((type == CONSTRAINT_TYPE_RIGIDBODYJOINT) && (list != &ob->constraints)) { - BKE_report(op->reports, RPT_ERROR, "Rigid Body Joint constraint can only be added to objects"); - return OPERATOR_CANCELLED; - } if ((type == CONSTRAINT_TYPE_KINEMATIC) && ((!pchan) || (list != &pchan->constraints))) { BKE_report(op->reports, RPT_ERROR, "IK constraint can only be added to bones"); return OPERATOR_CANCELLED; |