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authorSergey Sharybin <sergey@blender.org>2022-06-03 13:52:09 +0300
committerSergey Sharybin <sergey@blender.org>2022-06-03 15:23:23 +0300
commit284a3431aeee3e6a922d26415afcb50d0bf30b66 (patch)
tree8a385627da81b69bfd0166f94cd6cbd69391ad0a /source/blender/editors/object/object_constraint.c
parentfa5cf5360cbb93c7e607c8c616f3fffa28243359 (diff)
Cycles: Fix rendering of packed UDIM tiles with different sizes
The packed image loader was not aware of the fact that UDIM tiles can be of a different size. Exposed Python API required to access this information. It has the same complexity as the "regular" packed files: in both cases the ImBuf will be acquired and released to access the information. While the current workflow of packing UDIMs is not very streamlined, it is still possible and is something what the studio is using here. Test file: {F13130516} Expected behavior achieved with this patch: a bigger checker board pattern in viewport render Actual behavior prior to this patch: either memory corruption, or wrong/black render result on the plane Differential Revision: https://developer.blender.org/D15111
Diffstat (limited to 'source/blender/editors/object/object_constraint.c')
0 files changed, 0 insertions, 0 deletions