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authorCampbell Barton <ideasman42@gmail.com>2010-12-23 05:43:40 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-12-23 05:43:40 +0300
commit86b89af5ddaede7bedf6a98f20e0b4f92e5796b2 (patch)
tree6b193ba8709baf5b26bf538a81eb2aabf3337789 /source/blender/editors/object/object_constraint.c
parentf0951e86ee2807e4635d96b1debbcca0c3108920 (diff)
use ICON_NULL define rather then 0, makes UI calls less confusing. (no functional change)
eg: uiItemR(row, &dvar_ptr, "type", 0, "", 0); -> uiItemR(row, &dvar_ptr, "type", 0, "", ICON_NULL);
Diffstat (limited to 'source/blender/editors/object/object_constraint.c')
-rw-r--r--source/blender/editors/object/object_constraint.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c
index 50088e4a889..f856ab7649c 100644
--- a/source/blender/editors/object/object_constraint.c
+++ b/source/blender/editors/object/object_constraint.c
@@ -1506,7 +1506,7 @@ static int pose_ik_add_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(evt))
}
/* prepare popup menu to choose targetting options */
- pup= uiPupMenuBegin(C, "Add IK", 0);
+ pup= uiPupMenuBegin(C, "Add IK", ICON_NULL);
layout= uiPupMenuLayout(pup);
/* the type of targets we'll set determines the menu entries to show... */
@@ -1515,14 +1515,14 @@ static int pose_ik_add_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(evt))
* - the only thing that matters is that we want a target...
*/
if (tar_pchan)
- uiItemBooleanO(layout, "To Active Bone", 0, "POSE_OT_ik_add", "with_targets", 1);
+ uiItemBooleanO(layout, "To Active Bone", ICON_NULL, "POSE_OT_ik_add", "with_targets", 1);
else
- uiItemBooleanO(layout, "To Active Object", 0, "POSE_OT_ik_add", "with_targets", 1);
+ uiItemBooleanO(layout, "To Active Object", ICON_NULL, "POSE_OT_ik_add", "with_targets", 1);
}
else {
/* we have a choice of adding to a new empty, or not setting any target (targetless IK) */
- uiItemBooleanO(layout, "To New Empty Object", 0, "POSE_OT_ik_add", "with_targets", 1);
- uiItemBooleanO(layout, "Without Targets", 0, "POSE_OT_ik_add", "with_targets", 0);
+ uiItemBooleanO(layout, "To New Empty Object", ICON_NULL, "POSE_OT_ik_add", "with_targets", 1);
+ uiItemBooleanO(layout, "Without Targets", ICON_NULL, "POSE_OT_ik_add", "with_targets", 0);
}
/* finish building the menu, and process it (should result in calling self again) */