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authorJoshua Leung <aligorith@gmail.com>2011-05-24 16:12:12 +0400
committerJoshua Leung <aligorith@gmail.com>2011-05-24 16:12:12 +0400
commit1788bc298c7afc202346477ac14456f6f208359b (patch)
tree5b0bf523f5efc247665db105dac66126e7478843 /source/blender/editors/object/object_constraint.c
parenta5b07c09349978ab7ecf319e6345d7c98177521c (diff)
= Limit Distance Constraint - 'For Transform' Option =
The Limit Distance Constraint now has a "For Transform" option just like all the other Limit constraints. This option controls whether the constraint gets applied to interactive transforms in the 3D View too, preventing controllers from getting large values without the animator knowing. Additional code changes: * Split code to get constraint targets and grab their matrices for solving out to a separate helper function: get_constraint_targets_for_solving() * Fixed a bug where "found constraint ...." prints would appear in the console. Looks like some warning print that was forgotten TODO: * While coding this, I noticed potential division by zero bugs with the Limit Distance constraint. Looking into these after this commit.
Diffstat (limited to 'source/blender/editors/object/object_constraint.c')
-rw-r--r--source/blender/editors/object/object_constraint.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c
index 450bd70a568..a3df25824a4 100644
--- a/source/blender/editors/object/object_constraint.c
+++ b/source/blender/editors/object/object_constraint.c
@@ -567,7 +567,8 @@ static bConstraint *edit_constraint_property_get(wmOperator *op, Object *ob, int
}
con = constraints_findByName(list, constraint_name);
- printf("constraint found = %p, %s\n", (void *)con, (con)?con->name:"<Not found>");
+ //if (G.f & G_DEBUG)
+ //printf("constraint found = %p, %s\n", (void *)con, (con)?con->name:"<Not found>");
if (con && (type != 0) && (con->type != type))
con = NULL;