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authorCampbell Barton <ideasman42@gmail.com>2019-05-01 11:10:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-05-01 13:32:38 +0300
commit928becec60d16880838dd756cc8b6b5ee73f9b2d (patch)
treea54a8038c357c20d7b88a52d065b0f487480597d /source/blender/editors/object/object_edit.c
parent5fd69f6bd8c91b73135d22b3cad829b0892dabca (diff)
UV Sculpt: improve tool-system integration
In 2.7x UV sculpt was a kind of sub-mode (a toggle with it's own key-map & drawing code). Move this to an operator that uses the tool-system, this simplifies internal logic, especially brush selection which now matches sculpt and other paint modes. - Remove toggle used to enable uv sculpt. - Expose the brush, which was already used but there was no way to select different brushes. - Make UV sculpt use paint paint tool slots (using brushes how all other paint mode currently do). - Move UV Sculpt keymap to the tools keymap. - Remove Q to toggle UV sculpt mode, S/P/G keys to switch tools.
Diffstat (limited to 'source/blender/editors/object/object_edit.c')
-rw-r--r--source/blender/editors/object/object_edit.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 4bd6e8b3fa7..795e1dd66a5 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -703,8 +703,6 @@ static int editmode_toggle_exec(bContext *C, wmOperator *op)
}
}
- ED_space_image_uv_sculpt_update(bmain, CTX_wm_manager(C), scene);
-
WM_msg_publish_rna_prop(mbus, &obact->id, obact, Object, mode);
if (G.background == false) {