diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-05-01 11:10:34 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-05-01 13:32:38 +0300 |
commit | 928becec60d16880838dd756cc8b6b5ee73f9b2d (patch) | |
tree | a54a8038c357c20d7b88a52d065b0f487480597d /source/blender/editors/object/object_edit.c | |
parent | 5fd69f6bd8c91b73135d22b3cad829b0892dabca (diff) |
UV Sculpt: improve tool-system integration
In 2.7x UV sculpt was a kind of sub-mode
(a toggle with it's own key-map & drawing code).
Move this to an operator that uses the tool-system,
this simplifies internal logic, especially brush selection
which now matches sculpt and other paint modes.
- Remove toggle used to enable uv sculpt.
- Expose the brush, which was already used but there was no way to
select different brushes.
- Make UV sculpt use paint paint tool slots
(using brushes how all other paint mode currently do).
- Move UV Sculpt keymap to the tools keymap.
- Remove Q to toggle UV sculpt mode,
S/P/G keys to switch tools.
Diffstat (limited to 'source/blender/editors/object/object_edit.c')
-rw-r--r-- | source/blender/editors/object/object_edit.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c index 4bd6e8b3fa7..795e1dd66a5 100644 --- a/source/blender/editors/object/object_edit.c +++ b/source/blender/editors/object/object_edit.c @@ -703,8 +703,6 @@ static int editmode_toggle_exec(bContext *C, wmOperator *op) } } - ED_space_image_uv_sculpt_update(bmain, CTX_wm_manager(C), scene); - WM_msg_publish_rna_prop(mbus, &obact->id, obact, Object, mode); if (G.background == false) { |