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authorSergey Sharybin <sergey.vfx@gmail.com>2017-06-13 13:02:08 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-06-13 13:02:08 +0300
commit56ad2f0f1a0017ce5529862d572602e4984e3874 (patch)
tree98891f3eea470bab52a01218b3a36e6842c9e1b8 /source/blender/editors/object/object_edit.c
parenteaadfdbdc02caeac4a367186d36dba2e3ed36de8 (diff)
Woarkspace: Remove residue of hidden type
There is no reason to be special for workspace and go against other design decision in Blender. If something like this is going to become a common practice in Blender it should be well thought and well tested, including tests of all supported compilers and configurations. This feature was relying on type re-definition, which is not only confusing but also available in C11 only.
Diffstat (limited to 'source/blender/editors/object/object_edit.c')
-rw-r--r--source/blender/editors/object/object_edit.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index f9254096290..b7012810fd1 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -58,6 +58,7 @@
#include "DNA_meshdata_types.h"
#include "DNA_vfont_types.h"
#include "DNA_mesh_types.h"
+#include "DNA_workspace_types.h"
#include "IMB_imbuf_types.h"