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authorDalai Felinto <dfelinto@gmail.com>2018-11-25 14:50:34 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-11-25 14:50:34 +0300
commit4c3ed98ca27667c3403361199096e31eaa93cce2 (patch)
tree653c568d9d0547f7ac4beb847a590912d97102c0 /source/blender/editors/object/object_edit.c
parente60c49ecf06815039137c98f86a7198d6ee81e14 (diff)
Local View
Bring back per-viewport localview. This is based on Blender 2.79. We have a limit of 16 different local view viewports. We are using both the numpad /, as well as the regular /. Missing features: * Hack to make sure lights are always visible. * Make rendered mode with external engines to support this as well (probably just need to support this in the RNA iterators). * Support over 16 viewports by taking existing viewports out of local view. The code can use a cleanup pass in the future to unify the test to see if an object is visible (or we can use TESTBASE in more places).
Diffstat (limited to 'source/blender/editors/object/object_edit.c')
-rw-r--r--source/blender/editors/object/object_edit.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index c376b0cf78f..5852fcff7e9 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -682,6 +682,7 @@ static int editmode_toggle_exec(bContext *C, wmOperator *op)
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
+ View3D *v3d = CTX_wm_view3d(C);
Object *obact = OBACT(view_layer);
if (!is_mode_set) {
@@ -693,7 +694,7 @@ static int editmode_toggle_exec(bContext *C, wmOperator *op)
if (!is_mode_set) {
ED_object_editmode_enter(C, EM_WAITCURSOR);
if (obact->mode & mode_flag) {
- FOREACH_SELECTED_OBJECT_BEGIN(view_layer, ob)
+ FOREACH_SELECTED_OBJECT_BEGIN(view_layer, v3d, ob)
{
if ((ob != obact) && (ob->type == obact->type)) {
ED_object_editmode_enter_ex(bmain, scene, ob, EM_WAITCURSOR | EM_NO_CONTEXT);
@@ -805,7 +806,8 @@ static int posemode_exec(bContext *C, wmOperator *op)
if (ok) {
struct Main *bmain = CTX_data_main(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
- FOREACH_SELECTED_OBJECT_BEGIN(view_layer, ob)
+ View3D *v3d = CTX_wm_view3d(C);
+ FOREACH_SELECTED_OBJECT_BEGIN(view_layer, v3d, ob)
{
if ((ob != obact) &&
(ob->type == OB_ARMATURE) &&