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authorSergey Sharybin <sergey.vfx@gmail.com>2015-05-12 11:29:00 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-05-12 14:06:36 +0300
commit31f0c27ae7d6f45cfde71cca8c4f791a089452a5 (patch)
tree62a41edbd0e3f40686fe5cd994e99e49dd8e06c9 /source/blender/editors/object/object_edit.c
parent87fd1666542adf1507d78bf96574fd56a8be3af8 (diff)
Depsgraph: Add additional relations/id update tags
This calls are not strictly speaking needed for the old dependency graph, but due to more granular nature of upcoming depsgraph more actions requires update of relations of IDs. On the one hand this extra tags could be wrapped with if() statements, but on the other hand it makes sense to keep tag in sync so it's clear if some issue is caused by missing/extra tag or by depsgraph itself.
Diffstat (limited to 'source/blender/editors/object/object_edit.c')
-rw-r--r--source/blender/editors/object/object_edit.c13
1 files changed, 10 insertions, 3 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 706ca5fbdfe..5e2bd438031 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -65,6 +65,7 @@
#include "BKE_curve.h"
#include "BKE_effect.h"
#include "BKE_depsgraph.h"
+#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_lattice.h"
#include "BKE_library.h"
@@ -318,7 +319,7 @@ void OBJECT_OT_hide_render_set(wmOperatorType *ot)
* Load EditMode data back into the object,
* optionally freeing the editmode data.
*/
-static bool ED_object_editmode_load_ex(Object *obedit, const bool freedata)
+static bool ED_object_editmode_load_ex(Main *bmain, Object *obedit, const bool freedata)
{
if (obedit == NULL) {
return false;
@@ -348,6 +349,11 @@ static bool ED_object_editmode_load_ex(Object *obedit, const bool freedata)
ED_armature_from_edit(obedit->data);
if (freedata)
ED_armature_edit_free(obedit->data);
+ /* TODO(sergey): Pose channels might have been changed, so need
+ * to inform dependency graph about this. But is it really the
+ * best place to do this?
+ */
+ DAG_relations_tag_update(bmain);
}
else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) {
load_editNurb(obedit);
@@ -376,7 +382,8 @@ static bool ED_object_editmode_load_ex(Object *obedit, const bool freedata)
bool ED_object_editmode_load(Object *obedit)
{
- return ED_object_editmode_load_ex(obedit, false);
+ /* TODO(sergey): use proper main here? */
+ return ED_object_editmode_load_ex(G.main, obedit, false);
}
void ED_object_editmode_exit(bContext *C, int flag)
@@ -389,7 +396,7 @@ void ED_object_editmode_exit(bContext *C, int flag)
if (flag & EM_WAITCURSOR) waitcursor(1);
- if (ED_object_editmode_load_ex(obedit, freedata) == false) {
+ if (ED_object_editmode_load_ex(CTX_data_main(C), obedit, freedata) == false) {
/* in rare cases (background mode) its possible active object
* is flagged for editmode, without 'obedit' being set [#35489] */
if (UNLIKELY(scene->basact && (scene->basact->object->mode & OB_MODE_EDIT))) {