diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-06-06 01:54:21 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-06-06 01:54:21 +0400 |
commit | 6cff0b71a770a23847e94520adecf9f8639c7e2b (patch) | |
tree | fd5f4f1fdbc03fd27b8db29f0926a18222703345 /source/blender/editors/object/object_edit.c | |
parent | 465b11e971e126790ecd0dffa327a64189d4875e (diff) |
style cleanup
Diffstat (limited to 'source/blender/editors/object/object_edit.c')
-rw-r--r-- | source/blender/editors/object/object_edit.c | 38 |
1 files changed, 20 insertions, 18 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c index 24dd56a4834..3d7dd01bf30 100644 --- a/source/blender/editors/object/object_edit.c +++ b/source/blender/editors/object/object_edit.c @@ -180,7 +180,7 @@ static int object_hide_view_set_exec(bContext *C, wmOperator *op) short changed = 0; const int unselected = RNA_boolean_get(op->ptr, "unselected"); - CTX_DATA_BEGIN (C, Base *, base, visible_bases) + CTX_DATA_BEGIN(C, Base *, base, visible_bases) { if (!unselected) { if (base->flag & SELECT) { @@ -240,7 +240,7 @@ static int object_hide_render_clear_exec(bContext *C, wmOperator *UNUSED(op)) short changed = 0; /* XXX need a context loop to handle such cases */ - CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) + CTX_DATA_BEGIN(C, Object *, ob, selected_editable_objects) { if (ob->restrictflag & OB_RESTRICT_RENDER) { ob->restrictflag &= ~OB_RESTRICT_RENDER; @@ -275,7 +275,7 @@ static int object_hide_render_set_exec(bContext *C, wmOperator *op) { const int unselected = RNA_boolean_get(op->ptr, "unselected"); - CTX_DATA_BEGIN (C, Base *, base, visible_bases) + CTX_DATA_BEGIN(C, Base *, base, visible_bases) { if (!unselected) { if (base->flag & SELECT) { @@ -1114,7 +1114,7 @@ void ED_objects_recalculate_paths(bContext *C, Scene *scene) ListBase targets = {NULL, NULL}; /* loop over objects in scene */ - CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) + CTX_DATA_BEGIN(C, Object *, ob, selected_editable_objects) { /* set flag to force recalc, then grab path(s) from object */ ob->avs.recalc |= ANIMVIZ_RECALC_PATHS; @@ -1157,7 +1157,7 @@ static int object_calculate_paths_exec(bContext *C, wmOperator *op) int end = RNA_int_get(op->ptr, "end_frame"); /* set up path data for bones being calculated */ - CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) + CTX_DATA_BEGIN(C, Object *, ob, selected_editable_objects) { bAnimVizSettings *avs = &ob->avs; @@ -1196,9 +1196,9 @@ void OBJECT_OT_paths_calculate(wmOperatorType *ot) /* properties */ RNA_def_int(ot->srna, "start_frame", 1, MINAFRAME, MAXFRAME, "Start", - "First frame to calculate object paths on", MINFRAME, MAXFRAME/2.0); + "First frame to calculate object paths on", MINFRAME, MAXFRAME / 2.0); RNA_def_int(ot->srna, "end_frame", 250, MINAFRAME, MAXFRAME, "End", - "Last frame to calculate object paths on", MINFRAME, MAXFRAME/2.0); + "Last frame to calculate object paths on", MINFRAME, MAXFRAME / 2.0); } /* --------- */ @@ -1231,7 +1231,7 @@ void OBJECT_OT_paths_update(wmOperatorType *ot) ot->poll = ED_operator_object_active_editable; /* TODO: this should probably check for existing paths */ /* flags */ - ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; + ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } /* --------- */ @@ -1240,7 +1240,7 @@ void OBJECT_OT_paths_update(wmOperatorType *ot) void ED_objects_clear_paths(bContext *C) { /* loop over objects in scene */ - CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) + CTX_DATA_BEGIN(C, Object *, ob, selected_editable_objects) { if (ob->mpath) { animviz_free_motionpath(ob->mpath); @@ -1288,7 +1288,7 @@ static int shade_smooth_exec(bContext *C, wmOperator *op) int clear = (strcmp(op->idname, "OBJECT_OT_shade_flat") == 0); int done = FALSE; - CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) + CTX_DATA_BEGIN(C, Object *, ob, selected_editable_objects) { if (ob->type == OB_MESH) { @@ -1666,10 +1666,12 @@ static EnumPropertyItem game_properties_copy_operations[] = { {COPY_PROPERTIES_REPLACE, "REPLACE", 0, "Replace Properties", ""}, {COPY_PROPERTIES_MERGE, "MERGE", 0, "Merge Properties", ""}, {COPY_PROPERTIES_COPY, "COPY", 0, "Copy a Property", ""}, - {0, NULL, 0, NULL, NULL}}; + {0, NULL, 0, NULL, NULL} +}; -static EnumPropertyItem gameprops_items[]= { - {0, NULL, 0, NULL, NULL}}; +static EnumPropertyItem gameprops_items[] = { + {0, NULL, 0, NULL, NULL} +}; static EnumPropertyItem *gameprops_itemf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), int *free) { @@ -1706,7 +1708,7 @@ static int game_property_copy_exec(bContext *C, wmOperator *op) prop = BLI_findlink(&ob->prop, propid - 1); if (prop) { - CTX_DATA_BEGIN (C, Object *, ob_iter, selected_editable_objects) + CTX_DATA_BEGIN(C, Object *, ob_iter, selected_editable_objects) { if (ob != ob_iter) set_ob_property(ob_iter, prop); @@ -1715,7 +1717,7 @@ static int game_property_copy_exec(bContext *C, wmOperator *op) } else { - CTX_DATA_BEGIN (C, Object *, ob_iter, selected_editable_objects) + CTX_DATA_BEGIN(C, Object *, ob_iter, selected_editable_objects) { if (ob != ob_iter) { if (type == COPY_PROPERTIES_REPLACE) @@ -1756,7 +1758,7 @@ void OBJECT_OT_game_property_copy(wmOperatorType *ot) static int game_property_clear_exec(bContext *C, wmOperator *UNUSED(op)) { - CTX_DATA_BEGIN (C, Object *, ob_iter, selected_editable_objects) + CTX_DATA_BEGIN(C, Object *, ob_iter, selected_editable_objects) { free_properties(&ob_iter->prop); } @@ -1786,7 +1788,7 @@ static int logicbricks_copy_exec(bContext *C, wmOperator *UNUSED(op)) { Object *ob = ED_object_active_context(C); - CTX_DATA_BEGIN (C, Object *, ob_iter, selected_editable_objects) + CTX_DATA_BEGIN(C, Object *, ob_iter, selected_editable_objects) { if (ob != ob_iter) { /* first: free all logic */ @@ -1843,7 +1845,7 @@ static int game_physics_copy_exec(bContext *C, wmOperator *UNUSED(op)) { Object *ob = ED_object_active_context(C); - CTX_DATA_BEGIN (C, Object *, ob_iter, selected_editable_objects) + CTX_DATA_BEGIN(C, Object *, ob_iter, selected_editable_objects) { if (ob != ob_iter) { ob_iter->gameflag = ob->gameflag; |