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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-21 04:36:07 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-21 04:36:07 +0400
commit0aebd5f14475ef84b0095de4a8f034170b9aee75 (patch)
treefb10b43f22d18cc8e101ea988d2af430f147e500 /source/blender/editors/object/object_edit.c
parent5fd16476d990a59098f924d401dc9de9ef40a58a (diff)
2.5: Make shade smooth/flat operators consistent,
and add object mode operators.
Diffstat (limited to 'source/blender/editors/object/object_edit.c')
-rw-r--r--source/blender/editors/object/object_edit.c70
1 files changed, 70 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 5ad41bd82f8..37453039cf5 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -6388,6 +6388,76 @@ void OBJECT_OT_join(wmOperatorType *ot)
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
+/********************** Smooth/Flat *********************/
+
+static int shade_smooth_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ Object *ob;
+ Curve *cu;
+ Nurb *nu;
+ int clear= (strcmp(op->idname, "OBJECT_OT_shade_flat") == 0);
+ int done= 0;
+
+ CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
+ ob= base->object;
+
+ if(ob->type==OB_MESH) {
+ mesh_set_smooth_flag(ob, !clear);
+
+ DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob);
+
+ done= 1;
+ }
+ else if ELEM(ob->type, OB_SURF, OB_CURVE) {
+ cu= ob->data;
+
+ for(nu=cu->nurb.first; nu; nu=nu->next) {
+ if(!clear) nu->flag |= ME_SMOOTH;
+ else nu->flag &= ~ME_SMOOTH;
+ nu= nu->next;
+ }
+
+ DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob);
+
+ done= 1;
+ }
+ }
+ CTX_DATA_END;
+
+ return (done)? OPERATOR_FINISHED: OPERATOR_CANCELLED;
+}
+
+void OBJECT_OT_shade_flat(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Shade Flat";
+ ot->idname= "OBJECT_OT_shade_flat";
+
+ /* api callbacks */
+ ot->exec= shade_smooth_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+void OBJECT_OT_shade_smooth(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Shade Smooth";
+ ot->idname= "OBJECT_OT_shade_smooth";
+
+ /* api callbacks */
+ ot->exec= shade_smooth_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+
+
/* ********************** */
void image_aspect(Scene *scene, View3D *v3d)