diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-07-09 01:31:28 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-07-09 01:31:28 +0400 |
commit | 51ae88aa3b84565d79ab8819807f90aa3844479a (patch) | |
tree | 355d3ef7ac873c259321c574e6fcea82b4585087 /source/blender/editors/object/object_edit.c | |
parent | 288bfeea1ed8435cfa22938346afbabb7e91bdbb (diff) |
2.5: Mesh and Various Fixes
* 3D view Mesh menu works again, but incomplete.
* Add Properties and Toolbar to 3D View menu.
* Added "specials" menus back, vertex/edge/face and general.
* Various fixes in existing mesh operators, some were not working.
* Add MESH_OT_merge.
* Merge all subdivide ops into MESH_OT_subdivide, subdivide code
changes to make smooth + multi give good results.
* Rename all select inverse ops to *_OT_select_inverse.
* Fix "search for unknown operator" prints at startup, and some
warnings in py code.
* Don't run .pyc files on startup.
* Remove unused image window header C code.
Diffstat (limited to 'source/blender/editors/object/object_edit.c')
-rw-r--r-- | source/blender/editors/object/object_edit.c | 148 |
1 files changed, 6 insertions, 142 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c index b2040d328f2..f8e03e74f24 100644 --- a/source/blender/editors/object/object_edit.c +++ b/source/blender/editors/object/object_edit.c @@ -1732,7 +1732,7 @@ void OBJECT_OT_select_by_layer(wmOperatorType *ot) } /* ****** invert selection *******/ -static int object_select_invert_exec(bContext *C, wmOperator *op) +static int object_select_inverse_exec(bContext *C, wmOperator *op) { CTX_DATA_BEGIN(C, Base*, base, visible_bases) { if (base->flag & SELECT) @@ -1748,16 +1748,16 @@ static int object_select_invert_exec(bContext *C, wmOperator *op) return OPERATOR_FINISHED; } -void OBJECT_OT_select_invert(wmOperatorType *ot) +void OBJECT_OT_select_inverse(wmOperatorType *ot) { /* identifiers */ - ot->name= "Invert selection"; - ot->description = "Invert th select of all visible objects."; - ot->idname= "OBJECT_OT_select_invert"; + ot->name= "Select Inverse"; + ot->description = "Invert selection of all visible objects."; + ot->idname= "OBJECT_OT_select_inverse"; /* api callbacks */ - ot->exec= object_select_invert_exec; + ot->exec= object_select_inverse_exec; ot->poll= ED_operator_scene_editable; /* flags */ @@ -3772,144 +3772,8 @@ void special_editmenu(Scene *scene, View3D *v3d) } } else if(obedit->type==OB_MESH) { - /* This is all that is needed, since all other functionality is in Ctrl+ V/E/F but some users didnt like, so for now have the old/big menu */ - /* - nr= pupmenu("Subdivide Mesh%t|Subdivide%x1|Subdivide Multi%x2|Subdivide Multi Fractal%x3|Subdivide Smooth%x4"); - switch(nr) { - case 1: - waitcursor(1); - esubdivideflag(1, 0.0, scene->toolsettings->editbutflag, 1, 0); - - break; - case 2: - if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return; - waitcursor(1); - esubdivideflag(1, 0.0, scene->toolsettings->editbutflag, numcuts, 0); - break; - case 3: - if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return; - randfac= 10; - if(button(&randfac, 1, 100, "Rand fac:")==0) return; - waitcursor(1); - fac= -( (float)randfac )/100; - esubdivideflag(1, fac, scene->toolsettings->editbutflag, numcuts, 0); - break; - - case 4: - fac= 1.0f; - if(fbutton(&fac, 0.0f, 5.0f, 10, 10, "Smooth:")==0) return; - fac= 0.292f*fac; - - waitcursor(1); - esubdivideflag(1, fac, scene->toolsettings->editbutflag | B_SMOOTH, 1, 0); - break; - } - */ - - nr= pupmenu("Specials%t|Subdivide%x1|Subdivide Multi%x2|Subdivide Multi Fractal%x3|Subdivide Smooth%x12|Merge%x4|Remove Doubles%x5|Hide%x6|Reveal%x7|Select Swap%x8|Flip Normals %x9|Smooth %x10|Bevel %x11|Set Smooth %x14|Set Solid %x15|Blend From Shape%x16|Propagate To All Shapes%x17|Select Vertex Path%x18"); - - switch(nr) { - case 1: - waitcursor(1); -// XXX esubdivideflag(1, 0.0, scene->toolsettings->editbutflag, 1, 0); - - break; - case 2: -// XXX if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return; - waitcursor(1); -// XXX esubdivideflag(1, 0.0, scene->toolsettings->editbutflag, numcuts, 0); - break; - case 3: -// XXX if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return; - randfac= 10; -// XXX if(button(&randfac, 1, 100, "Rand fac:")==0) return; - waitcursor(1); - fac= -( (float)randfac )/100; -// XXX esubdivideflag(1, fac, scene->toolsettings->editbutflag, numcuts, 0); - break; - - case 12: /* smooth */ - /* if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return; */ - fac= 1.0f; -// XXX if(fbutton(&fac, 0.0f, 5.0f, 10, 10, "Smooth:")==0) return; -// XXX fac= 0.292f*fac; - - waitcursor(1); -// XXX esubdivideflag(1, fac, scene->toolsettings->editbutflag | B_SMOOTH, 1, 0); - break; - - case 4: -// XXX mergemenu(); - break; - case 5: -// XXX notice("Removed %d Vertices", removedoublesflag(1, 0, scene->toolsettings->doublimit)); - break; - case 6: -// XXX hide_mesh(0); - break; - case 7: -// XXX reveal_mesh(); - break; - case 8: -// XXX selectswap_mesh(); - break; - case 9: -// XXX flip_editnormals(); - break; - case 10: -// XXX vertexsmooth(); - break; - case 11: -// XXX bevel_menu(); - break; - case 14: -// XXX mesh_set_smooth_faces(1); - break; - case 15: -// XXX mesh_set_smooth_faces(0); - break; - case 16: -// XXX shape_copy_select_from(); - break; - case 17: -// XXX shape_propagate(); - break; - case 18: -// XXX pathselect(); - break; - } - - - DAG_object_flush_update(scene, obedit, OB_RECALC_DATA); - - if(nr>0) waitcursor(0); - } else if(ELEM(obedit->type, OB_CURVE, OB_SURF)) { - - nr= pupmenu("Specials%t|Subdivide%x1|Switch Direction%x2|Set Goal Weight%x3|Set Radius%x4|Smooth%x5|Smooth Radius%x6"); - - switch(nr) { - case 1: -// XXX subdivideNurb(); - break; - case 2: -// XXX switchdirectionNurb2(); - break; - case 3: -// XXX setweightNurb(); - break; - case 4: -// XXX setradiusNurb(); - break; - case 5: -// XXX smoothNurb(); - break; - case 6: -// XXX smoothradiusNurb(); - break; - } - DAG_object_flush_update(scene, obedit, OB_RECALC_DATA); } else if(obedit->type==OB_ARMATURE) { nr= pupmenu("Specials%t|Subdivide %x1|Subdivide Multi%x2|Switch Direction%x7|Flip Left-Right Names%x3|%l|AutoName Left-Right%x4|AutoName Front-Back%x5|AutoName Top-Bottom%x6"); |