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authorDalai Felinto <dfelinto@gmail.com>2010-05-24 14:38:05 +0400
committerDalai Felinto <dfelinto@gmail.com>2010-05-24 14:38:05 +0400
commit6c01b7b4f84b3a81836a372ec14e4ba6793b6ad9 (patch)
treeac764e723dc64cc21f98cd8e6e77d8ed67b9e8a2 /source/blender/editors/object/object_edit.c
parent9777072c0e42931848ea82dc606d155717fc3adf (diff)
Logic Editor - fix for Keyboard Sensor + Copy Game Property fancy submenu
* Keyboard Sensor entry keys (key, modifier 1 and 2) can actually be any key - (you can use Shift as main key, and D as modifier if you want). It's - strange in my opinion, but it's 2.49 way of doing it. * Copy Game Property (operator found in SPACE menu) - reorganized it so the properties appear as submenu items. - a "little lot" of work for such a small eye-candie but well I hope more - people like it as well :) Matt, I had to recreate the dynamic_enum to make it work. I'm count on you for a real fix for this ;)
Diffstat (limited to 'source/blender/editors/object/object_edit.c')
-rw-r--r--source/blender/editors/object/object_edit.c57
1 files changed, 44 insertions, 13 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index da3798910e8..4ab23f71e56 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -2239,15 +2239,7 @@ static int game_property_copy_invoke(bContext *C, wmOperator *op, wmEvent *event
else {
uiItemEnumO(menu, "OBJECT_OT_game_property_copy", NULL, 0, "type", 1);//REPLACE);
uiItemEnumO(menu, "OBJECT_OT_game_property_copy", NULL, 0, "type", 2);//MERGE);
-
- //Menu Separator
- uiItemL(menu, "Copy a Property", 0);
-
- prop= ob->prop.first;
- while(prop) {
- uiItemStringO(menu, prop->name, 0, "OBJECT_OT_game_property_copy", "property", prop->name);
- prop= prop->next;
- }
+ uiItemMenuEnumO(menu, "OBJECT_OT_game_property_copy", "property", "Copy Property", 0);//COPY
}
uiPupMenuEnd(C, pup);
@@ -2255,14 +2247,50 @@ static int game_property_copy_invoke(bContext *C, wmOperator *op, wmEvent *event
return OPERATOR_CANCELLED;
}
+static EnumPropertyItem gameprops_items[]= {
+ {0, NULL, 0, NULL, NULL}};
+
+static EnumPropertyItem *gameprops_itemf(bContext *C, PointerRNA *ptr, int *free)
+{
+ Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
+ EnumPropertyItem tmp = {0, "", 0, "", ""};
+ EnumPropertyItem *item= NULL;
+ bProperty *prop;
+ int a, totitem= 0;
+
+ if(!ob)
+ return gameprops_items;
+
+ for(a=1, prop= ob->prop.first; prop; prop=prop->next, a++) {
+ tmp.value= a;
+ tmp.identifier= prop->name;
+ tmp.name= prop->name;
+ RNA_enum_item_add(&item, &totitem, &tmp);
+ }
+
+ RNA_enum_item_end(&item, &totitem);
+ *free= 1;
+
+ return item;
+}
+
static int game_property_copy_exec(bContext *C, wmOperator *op)
{
Object *ob=ED_object_active_context(C);
bProperty *prop;
- char prop_name[32];
+
+ int tmp_int; //need an int pointer to pass for the RNA_enum_name
+ EnumPropertyItem *dyn_props= NULL;
+ const char *prop_name= NULL;
int type = RNA_enum_get(op->ptr, "type");
- RNA_string_get(op->ptr, "property", prop_name);
+ int propid= RNA_enum_get(op->ptr, "property");
+
+ // recreate the dynamic enum with the properties
+ dyn_props = gameprops_itemf(C, NULL, &tmp_int);
+
+ if (propid > 0)
+ RNA_enum_name(dyn_props, propid, &prop_name);
if ( type == 1 || type == 2 || type == 3) {
CTX_DATA_BEGIN(C, Object*, ob_iter, selected_editable_objects) {
@@ -2279,7 +2307,7 @@ static int game_property_copy_exec(bContext *C, wmOperator *op)
}
CTX_DATA_END;
}
- else if(strlen(prop_name) > 0) { /* copy */
+ else if(prop_name) { /* copy */
prop = (bProperty *) BLI_findstring(&ob->prop, prop_name, offsetof(bProperty, name));
if(prop) {
@@ -2296,6 +2324,7 @@ static int game_property_copy_exec(bContext *C, wmOperator *op)
void OBJECT_OT_game_property_copy(wmOperatorType *ot)
{
+ PropertyRNA *prop;
/* identifiers */
ot->name= "Copy Game Property";
ot->idname= "OBJECT_OT_game_property_copy";
@@ -2309,7 +2338,9 @@ void OBJECT_OT_game_property_copy(wmOperatorType *ot)
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
RNA_def_enum(ot->srna, "type", game_properties_copy_types, 4, "Operation", "");
- RNA_def_string(ot->srna, "property", "", 32, "Name", "Name of the property to copy");
+ prop=RNA_def_enum(ot->srna, "property", gameprops_items, 0, "Property", "Properties to copy");
+ RNA_def_enum_funcs(prop, gameprops_itemf);
+ ot->prop=prop;
}
/************************ Copy Logic Bricks ***********************/