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authorJoshua Leung <aligorith@gmail.com>2009-07-26 15:01:56 +0400
committerJoshua Leung <aligorith@gmail.com>2009-07-26 15:01:56 +0400
commit812530aca81385af5a34fab851b4031521a1abe0 (patch)
tree209a6eaaac3087e84942d9a0b45c02b86109d6e1 /source/blender/editors/object/object_edit.c
parent3d096c2712cf846cfb0bf56cb084599349783129 (diff)
2.5 - More armature/bone operator tweaks
* Restored quick operators for moving bones between layers and switching visible armature layers. The popup used here (based on the layers template) is not optimal yet - you can click on multiple layer buttons to enable/disable them, but you need to move your mouse outside the area for it to confirm. * Separate armatures works again. I've tweaked the arguments to ED_object_duplicate() to make this work (besides, the other users of this wouldn't have been affected). * Added some missing special (transform) operators to the menus + keymaps
Diffstat (limited to 'source/blender/editors/object/object_edit.c')
-rw-r--r--source/blender/editors/object/object_edit.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 1752f48990d..1ee3f1b2f53 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -6301,12 +6301,11 @@ static Base *object_add_duplicate_internal(Scene *scene, Base *base, int dupflag
return basen;
}
-/* single object duplicate, if dupflag==0, fully linked, else it uses U.dupflag */
+/* single object duplicate, if dupflag==0, fully linked, else it uses the flags given */
/* leaves selection of base/object unaltered */
-Base *ED_object_add_duplicate(Scene *scene, Base *base, int usedupflag)
+Base *ED_object_add_duplicate(Scene *scene, Base *base, int dupflag)
{
Base *basen;
- int dupflag= usedupflag?U.dupflag:0;
clear_id_newpoins();
clear_sca_new_poins(); /* sensor/contr/act */