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authorNicholas Bishop <nicholasbishop@gmail.com>2009-08-15 22:58:01 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2009-08-15 22:58:01 +0400
commitbe1efd74d120068a9a650feddf512b50e5e6c2b8 (patch)
treee1232b3256b84165f9194fe5287bf620cf174c18 /source/blender/editors/object/object_edit.c
parente63d4d2bea06075ef666d613d1136236bb09ae79 (diff)
2.5/Sculpt:
* Made sculpt mode local to object. * This also fixes loading files from 2.4x saved in sculptmode Touched a lot of things here, let me know if anything breaks TODO: * The other paint modes should be converted as well
Diffstat (limited to 'source/blender/editors/object/object_edit.c')
-rw-r--r--source/blender/editors/object/object_edit.c12
1 files changed, 10 insertions, 2 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 7d008847602..188d0d8e915 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -3740,7 +3740,7 @@ void ED_object_exit_editmode(bContext *C, int flag)
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_OBJECT, scene);
}
- ED_view3d_restore_paint_modes(C, obedit->restore_mode);
+ ED_object_toggle_modes(C, obedit->restore_mode);
}
@@ -3774,7 +3774,9 @@ void ED_object_enter_editmode(bContext *C, int flag)
if(flag & EM_WAITCURSOR) waitcursor(1);
- ob->restore_mode = ED_view3d_exit_paint_modes(C);
+ ob->restore_mode = ob->mode;
+ ED_view3d_exit_paint_modes(C);
+ ED_object_toggle_modes(C, ob->mode);
if(ob->type==OB_MESH) {
Mesh *me= ob->data;
@@ -7034,3 +7036,9 @@ void hookmenu(Scene *scene, View3D *v3d)
if (changed) {
}
}
+
+void ED_object_toggle_modes(bContext *C, int mode)
+{
+ if(mode & OB_MODE_SCULPT)
+ WM_operator_name_call(C, "SCULPT_OT_sculptmode_toggle", WM_OP_EXEC_REGION_WIN, NULL);
+}