diff options
author | Thomas Dinges <blender@dingto.org> | 2011-05-15 21:59:48 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2011-05-15 21:59:48 +0400 |
commit | 7459133648b878fa4842367cebec5deb7489558d (patch) | |
tree | b64e04b2ca28b72ffc06c8ce045a20659249a9be /source/blender/editors/object/object_edit.c | |
parent | f60528687f53e039a6ec7ee611a90af361616b10 (diff) |
Patch [#27344] 300+ New/changed tooltips by Davis Sorenson (dsavi). Thanks a lot!
Reviewed by Tom Musgrove and myself.
From the patch description:
ValterVB on #blendercoders submitted a long list of missing tooltips in Blender, and I went through the list and added all I knew. After that I crowdsourced the rest by putting a spreadsheet on Google docs and having people fill in the missing ones that I didn't know. So if there's some weird tooltip in there that doesn't make sense, that's why.
Thanks to Wolter, spacetug and others on BlenderArtists for contributing tooltips.
Diffstat (limited to 'source/blender/editors/object/object_edit.c')
-rw-r--r-- | source/blender/editors/object/object_edit.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c index ab6fd7a6a6a..91980ddf228 100644 --- a/source/blender/editors/object/object_edit.c +++ b/source/blender/editors/object/object_edit.c @@ -1689,6 +1689,7 @@ void OBJECT_OT_shade_flat(wmOperatorType *ot) { /* identifiers */ ot->name= "Shade Flat"; + ot->description= "Display faces 'smooth' (using vertext normals)"; ot->idname= "OBJECT_OT_shade_flat"; /* api callbacks */ @@ -1703,6 +1704,7 @@ void OBJECT_OT_shade_smooth(wmOperatorType *ot) { /* identifiers */ ot->name= "Shade Smooth"; + ot->description= "Display faces 'flat'"; ot->idname= "OBJECT_OT_shade_smooth"; /* api callbacks */ @@ -2053,6 +2055,7 @@ void OBJECT_OT_game_property_new(wmOperatorType *ot) { /* identifiers */ ot->name= "New Game Property"; + ot->description= "Create a new property available to the game engine"; ot->idname= "OBJECT_OT_game_property_new"; /* api callbacks */ @@ -2090,6 +2093,7 @@ void OBJECT_OT_game_property_remove(wmOperatorType *ot) { /* identifiers */ ot->name= "Remove Game Property"; + ot->description= "Remove game property"; ot->idname= "OBJECT_OT_game_property_remove"; /* api callbacks */ |