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authorDalai Felinto <dfelinto@gmail.com>2019-10-04 01:22:36 +0300
committerDalai Felinto <dfelinto@gmail.com>2019-10-09 01:16:05 +0300
commit0812949bbc3d7acfd1f20a47087ff973110aa177 (patch)
tree0ec8a52ea73790d85f4b14993de3c252e9fa6de5 /source/blender/editors/object/object_edit.c
parent6d3c34fe9d1eabc7765275ff68600734be0e3acb (diff)
Local Collections: Allow users to show hidden collections
Users now can turn on in a viewport collections that are temporarily hidden (eye) in the view layer. Design task: T61327 As for the implementation, I had to decouple the visibility in the depsgraph from the visibility in the view layer. Also there is a "bug" that in a way was there before which is some operators (e.g., writing a text inside of a text object, tab into edit mode) run regardless of the visibility of the active object. The bug was present already (with object type visibility restriction) in 2.80 so if we decide to tackle it, can be done separately (I have a patch for it though P1132). Reviewed by: brecht (thank you) Differential Revision: D5992
Diffstat (limited to 'source/blender/editors/object/object_edit.c')
-rw-r--r--source/blender/editors/object/object_edit.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 40bb1c7378f..70d024c7902 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -218,7 +218,7 @@ static int object_hide_view_set_exec(bContext *C, wmOperator *op)
/* Hide selected or unselected objects. */
for (Base *base = view_layer->object_bases.first; base; base = base->next) {
- if (!(base->flag & BASE_VISIBLE)) {
+ if (!(base->flag & BASE_VISIBLE_DEPSGRAPH)) {
continue;
}
@@ -292,7 +292,7 @@ static int object_hide_collection_exec(bContext *C, wmOperator *op)
DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
if (v3d->flag & V3D_LOCAL_COLLECTIONS) {
- if ((lc->runtime_flag & LAYER_COLLECTION_VISIBLE) == 0) {
+ if (lc->runtime_flag & LAYER_COLLECTION_RESTRICT_VIEWPORT) {
return OPERATOR_CANCELLED;
}
if (toggle) {
@@ -300,11 +300,11 @@ static int object_hide_collection_exec(bContext *C, wmOperator *op)
BKE_layer_collection_local_sync(view_layer, v3d);
}
else {
- BKE_layer_collection_local_isolate(view_layer, v3d, lc, extend);
+ BKE_layer_collection_isolate_local(view_layer, v3d, lc, extend);
}
}
else {
- BKE_layer_collection_isolate(scene, view_layer, lc, extend);
+ BKE_layer_collection_isolate_global(scene, view_layer, lc, extend);
}
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);