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authorClément Foucault <foucault.clem@gmail.com>2020-02-05 19:22:36 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-02-05 19:22:36 +0300
commit0a95a0852eb190613f93639a503416158c8cfc4a (patch)
treef46546e115f28e64935bb2fed4332c58ea4e3cbe /source/blender/editors/object/object_edit.c
parent994e9f702fb55c309fc84a1bb89fbf3f9c4a1fea (diff)
Fix T69834 Edit Mesh: Multi-object edit crash when an instance is hidden
This was caused by a missing tag of the mesh datablock.
Diffstat (limited to 'source/blender/editors/object/object_edit.c')
-rw-r--r--source/blender/editors/object/object_edit.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 8012565ba2e..098a4c65ae0 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -544,6 +544,8 @@ bool ED_object_editmode_exit_ex(Main *bmain, Scene *scene, Object *obedit, int f
if (UNLIKELY(obedit && obedit->mode & OB_MODE_EDIT)) {
obedit->mode &= ~OB_MODE_EDIT;
}
+ /* Also happens when mesh is shared across multiple objects. [#T69834] */
+ DEG_id_tag_update(&obedit->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
return true;
}