diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/blender/editors/object/object_edit.c | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/blender/editors/object/object_edit.c')
-rw-r--r-- | source/blender/editors/object/object_edit.c | 521 |
1 files changed, 2 insertions, 519 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c index e884989b6b5..5565565c679 100644 --- a/source/blender/editors/object/object_edit.c +++ b/source/blender/editors/object/object_edit.c @@ -51,7 +51,6 @@ #include "DNA_group_types.h" #include "DNA_material_types.h" #include "DNA_meta_types.h" -#include "DNA_property_types.h" #include "DNA_scene_types.h" #include "DNA_object_types.h" #include "DNA_object_force_types.h" @@ -80,8 +79,6 @@ #include "BKE_object.h" #include "BKE_paint.h" #include "BKE_pointcache.h" -#include "BKE_property.h" -#include "BKE_sca.h" #include "BKE_softbody.h" #include "BKE_modifier.h" #include "BKE_editlattice.h" @@ -613,102 +610,6 @@ void OBJECT_OT_posemode_toggle(wmOperatorType *ot) ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } -static void copymenu_properties(ViewLayer *view_layer, Object *ob) -{ -//XXX no longer used - to be removed - replaced by game_properties_copy_exec - bProperty *prop; - Base *base; - int nr, tot = 0; - char *str; - - prop = ob->prop.first; - while (prop) { - tot++; - prop = prop->next; - } - - str = MEM_callocN(50 + 33 * tot, "copymenu prop"); - - if (tot) - strcpy(str, "Copy Property %t|Replace All|Merge All|%l"); - else - strcpy(str, "Copy Property %t|Clear All (no properties on active)"); - - tot = 0; - prop = ob->prop.first; - while (prop) { - tot++; - strcat(str, "|"); - strcat(str, prop->name); - prop = prop->next; - } - - nr = pupmenu(str); - - if (nr == 1 || nr == 2) { - for (base = FIRSTBASE(view_layer); base; base = base->next) { - if ((base != BASACT(view_layer)) && (TESTBASELIB(base))) { - if (nr == 1) { /* replace */ - BKE_bproperty_copy_list(&base->object->prop, &ob->prop); - } - else { - for (prop = ob->prop.first; prop; prop = prop->next) { - BKE_bproperty_object_set(base->object, prop); - } - } - } - } - } - else if (nr > 0) { - prop = BLI_findlink(&ob->prop, nr - 4); /* account for first 3 menu items & menu index starting at 1*/ - - if (prop) { - for (base = FIRSTBASE(view_layer); base; base = base->next) { - if ((base != BASACT(view_layer)) && (TESTBASELIB(base))) { - BKE_bproperty_object_set(base->object, prop); - } - } - } - } - MEM_freeN(str); - -} - -static void copymenu_logicbricks(ViewLayer *view_layer, Object *ob) -{ -//XXX no longer used - to be removed - replaced by logicbricks_copy_exec - Base *base; - - for (base = FIRSTBASE(view_layer); base; base = base->next) { - if (base->object != ob) { - if (TESTBASELIB(base)) { - - /* first: free all logic */ - free_sensors(&base->object->sensors); - unlink_controllers(&base->object->controllers); - free_controllers(&base->object->controllers); - unlink_actuators(&base->object->actuators); - free_actuators(&base->object->actuators); - - /* now copy it, this also works without logicbricks! */ - clear_sca_new_poins_ob(ob); - copy_sensors(&base->object->sensors, &ob->sensors, 0); - copy_controllers(&base->object->controllers, &ob->controllers, 0); - copy_actuators(&base->object->actuators, &ob->actuators, 0); - set_sca_new_poins_ob(base->object); - - /* some menu settings */ - base->object->scavisflag = ob->scavisflag; - base->object->scaflag = ob->scaflag; - - /* set the initial state */ - base->object->state = ob->state; - base->object->init_state = ob->init_state; - } - } - } -} - /* both pointers should exist */ static void copy_texture_space(Object *to, Object *ob) { @@ -776,15 +677,8 @@ static void copy_attr(Main *bmain, Scene *scene, ViewLayer *view_layer, short ev /* obedit_copymenu(); */ return; } - if (event == 9) { - copymenu_properties(view_layer, ob); - return; - } - else if (event == 10) { - copymenu_logicbricks(view_layer, ob); - return; - } - else if (event == 24) { + + if (event == 24) { /* moved to BKE_object_link_modifiers */ /* copymenu_modifiers(bmain, scene, v3d, ob); */ return; @@ -832,30 +726,6 @@ static void copy_attr(Main *bmain, Scene *scene, ViewLayer *view_layer, short ev if (ob->dup_group) id_us_plus(&ob->dup_group->id); } - else if (event == 7) { /* mass */ - base->object->mass = ob->mass; - } - else if (event == 8) { /* damping */ - base->object->damping = ob->damping; - base->object->rdamping = ob->rdamping; - } - else if (event == 11) { /* all physical attributes */ - base->object->gameflag = ob->gameflag; - base->object->inertia = ob->inertia; - base->object->formfactor = ob->formfactor; - base->object->damping = ob->damping; - base->object->rdamping = ob->rdamping; - base->object->min_vel = ob->min_vel; - base->object->max_vel = ob->max_vel; - base->object->min_angvel = ob->min_angvel; - base->object->max_angvel = ob->max_angvel; - if (ob->gameflag & OB_BOUNDS) { - base->object->collision_boundtype = ob->collision_boundtype; - } - base->object->margin = ob->margin; - base->object->bsoft = copy_bulletsoftbody(ob->bsoft, 0); - - } else if (event == 17) { /* tex space */ copy_texture_space(base->object, ob); } @@ -1641,393 +1511,6 @@ void OBJECT_OT_mode_set(wmOperatorType *ot) RNA_def_property_flag(prop, PROP_SKIP_SAVE); } -/************************ Game Properties ***********************/ - -static int game_property_new_exec(bContext *C, wmOperator *op) -{ - Object *ob = CTX_data_active_object(C); - bProperty *prop; - char name[MAX_NAME]; - int type = RNA_enum_get(op->ptr, "type"); - - prop = BKE_bproperty_new(type); - BLI_addtail(&ob->prop, prop); - - RNA_string_get(op->ptr, "name", name); - if (name[0] != '\0') { - BLI_strncpy(prop->name, name, sizeof(prop->name)); - } - - BLI_uniquename(&ob->prop, prop, DATA_("Property"), '.', offsetof(bProperty, name), sizeof(prop->name)); - - WM_event_add_notifier(C, NC_LOGIC, NULL); - return OPERATOR_FINISHED; -} - - -void OBJECT_OT_game_property_new(wmOperatorType *ot) -{ - /* identifiers */ - ot->name = "New Game Property"; - ot->description = "Create a new property available to the game engine"; - ot->idname = "OBJECT_OT_game_property_new"; - - /* api callbacks */ - ot->exec = game_property_new_exec; - ot->poll = ED_operator_object_active_editable; - - /* flags */ - ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; - - RNA_def_enum(ot->srna, "type", rna_enum_gameproperty_type_items, GPROP_FLOAT, "Type", "Type of game property to add"); - RNA_def_string(ot->srna, "name", NULL, MAX_NAME, "Name", "Name of the game property to add"); -} - -static int game_property_remove_exec(bContext *C, wmOperator *op) -{ - Object *ob = CTX_data_active_object(C); - bProperty *prop; - int index = RNA_int_get(op->ptr, "index"); - - if (!ob) - return OPERATOR_CANCELLED; - - prop = BLI_findlink(&ob->prop, index); - - if (prop) { - BLI_remlink(&ob->prop, prop); - BKE_bproperty_free(prop); - - WM_event_add_notifier(C, NC_LOGIC, NULL); - return OPERATOR_FINISHED; - } - else { - return OPERATOR_CANCELLED; - } -} - -void OBJECT_OT_game_property_remove(wmOperatorType *ot) -{ - /* identifiers */ - ot->name = "Remove Game Property"; - ot->description = "Remove game property"; - ot->idname = "OBJECT_OT_game_property_remove"; - - /* api callbacks */ - ot->exec = game_property_remove_exec; - ot->poll = ED_operator_object_active_editable; - - /* flags */ - ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; - - RNA_def_int(ot->srna, "index", 0, 0, INT_MAX, "Index", "Property index to remove ", 0, INT_MAX); -} - -#define GAME_PROPERTY_MOVE_UP 1 -#define GAME_PROPERTY_MOVE_DOWN -1 - -static int game_property_move(bContext *C, wmOperator *op) -{ - Object *ob = CTX_data_active_object(C); - bProperty *prop; - bProperty *otherprop = NULL; - const int index = RNA_int_get(op->ptr, "index"); - const int dir = RNA_enum_get(op->ptr, "direction"); - - if (ob == NULL) - return OPERATOR_CANCELLED; - - prop = BLI_findlink(&ob->prop, index); - /* invalid index */ - if (prop == NULL) - return OPERATOR_CANCELLED; - - if (dir == GAME_PROPERTY_MOVE_UP) { - otherprop = prop->prev; - } - else if (dir == GAME_PROPERTY_MOVE_DOWN) { - otherprop = prop->next; - } - else { - BLI_assert(0); - } - - if (prop && otherprop) { - BLI_listbase_swaplinks(&ob->prop, prop, otherprop); - - WM_event_add_notifier(C, NC_LOGIC, NULL); - return OPERATOR_FINISHED; - } - else { - return OPERATOR_CANCELLED; - } -} - -void OBJECT_OT_game_property_move(wmOperatorType *ot) -{ - static const EnumPropertyItem direction_property_move[] = { - {GAME_PROPERTY_MOVE_UP, "UP", 0, "Up", ""}, - {GAME_PROPERTY_MOVE_DOWN, "DOWN", 0, "Down", ""}, - {0, NULL, 0, NULL, NULL} - }; - PropertyRNA *prop; - - /* identifiers */ - ot->name = "Move Game Property"; - ot->description = "Move game property"; - ot->idname = "OBJECT_OT_game_property_move"; - - /* api callbacks */ - ot->exec = game_property_move; - ot->poll = ED_operator_object_active_editable; - - /* flags */ - ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; - - /* properties */ - prop = RNA_def_int(ot->srna, "index", 0, 0, INT_MAX, "Index", "Property index to move", 0, INT_MAX); - RNA_def_property_flag(prop, PROP_HIDDEN); - RNA_def_enum(ot->srna, "direction", direction_property_move, 0, "Direction", - "Direction for moving the property"); -} - -#undef GAME_PROPERTY_MOVE_UP -#undef GAME_PROPERTY_MOVE_DOWN - -#define COPY_PROPERTIES_REPLACE 1 -#define COPY_PROPERTIES_MERGE 2 -#define COPY_PROPERTIES_COPY 3 - -static const EnumPropertyItem game_properties_copy_operations[] = { - {COPY_PROPERTIES_REPLACE, "REPLACE", 0, "Replace Properties", ""}, - {COPY_PROPERTIES_MERGE, "MERGE", 0, "Merge Properties", ""}, - {COPY_PROPERTIES_COPY, "COPY", 0, "Copy a Property", ""}, - {0, NULL, 0, NULL, NULL} -}; - -static const EnumPropertyItem *gameprops_itemf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free) -{ - Object *ob = ED_object_active_context(C); - EnumPropertyItem tmp = {0, "", 0, "", ""}; - EnumPropertyItem *item = NULL; - bProperty *prop; - int a, totitem = 0; - - if (!ob) - return DummyRNA_NULL_items; - - for (a = 1, prop = ob->prop.first; prop; prop = prop->next, a++) { - tmp.value = a; - tmp.identifier = prop->name; - tmp.name = prop->name; - RNA_enum_item_add(&item, &totitem, &tmp); - } - - RNA_enum_item_end(&item, &totitem); - *r_free = true; - - return item; -} - -static int game_property_copy_exec(bContext *C, wmOperator *op) -{ - Object *ob = ED_object_active_context(C); - bProperty *prop; - int type = RNA_enum_get(op->ptr, "operation"); - int propid = RNA_enum_get(op->ptr, "property"); - - if (propid > 0) { /* copy */ - prop = BLI_findlink(&ob->prop, propid - 1); - - if (prop) { - CTX_DATA_BEGIN(C, Object *, ob_iter, selected_editable_objects) - { - if (ob != ob_iter) - BKE_bproperty_object_set(ob_iter, prop); - } CTX_DATA_END; - } - } - - else { - CTX_DATA_BEGIN(C, Object *, ob_iter, selected_editable_objects) - { - if (ob != ob_iter) { - if (type == COPY_PROPERTIES_REPLACE) { - BKE_bproperty_copy_list(&ob_iter->prop, &ob->prop); - } - else { - /* merge - the default when calling with no argument */ - for (prop = ob->prop.first; prop; prop = prop->next) { - BKE_bproperty_object_set(ob_iter, prop); - } - } - } - } - CTX_DATA_END; - } - - return OPERATOR_FINISHED; -} - -void OBJECT_OT_game_property_copy(wmOperatorType *ot) -{ - PropertyRNA *prop; - /* identifiers */ - ot->name = "Copy Game Property"; - ot->idname = "OBJECT_OT_game_property_copy"; - ot->description = "Copy/merge/replace a game property from active object to all selected objects"; - - /* api callbacks */ - ot->exec = game_property_copy_exec; - ot->poll = ED_operator_object_active_editable; - - /* flags */ - ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; - - RNA_def_enum(ot->srna, "operation", game_properties_copy_operations, 3, "Operation", ""); - prop = RNA_def_enum(ot->srna, "property", DummyRNA_NULL_items, 0, "Property", "Properties to copy"); - RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_ENUM_NO_TRANSLATE); - RNA_def_enum_funcs(prop, gameprops_itemf); - ot->prop = prop; -} - -static int game_property_clear_exec(bContext *C, wmOperator *UNUSED(op)) -{ - CTX_DATA_BEGIN(C, Object *, ob_iter, selected_editable_objects) - { - BKE_bproperty_free_list(&ob_iter->prop); - } - CTX_DATA_END; - - WM_event_add_notifier(C, NC_LOGIC, NULL); - return OPERATOR_FINISHED; -} -void OBJECT_OT_game_property_clear(wmOperatorType *ot) -{ - /* identifiers */ - ot->name = "Clear Game Properties"; - ot->idname = "OBJECT_OT_game_property_clear"; - ot->description = "Remove all game properties from all selected objects"; - - /* api callbacks */ - ot->exec = game_property_clear_exec; - ot->poll = ED_operator_object_active_editable; - - /* flags */ - ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; -} - -/************************ Copy Logic Bricks ***********************/ - -static int logicbricks_copy_exec(bContext *C, wmOperator *UNUSED(op)) -{ - Object *ob = ED_object_active_context(C); - - CTX_DATA_BEGIN(C, Object *, ob_iter, selected_editable_objects) - { - if (ob != ob_iter) { - /* first: free all logic */ - free_sensors(&ob_iter->sensors); - unlink_controllers(&ob_iter->controllers); - free_controllers(&ob_iter->controllers); - unlink_actuators(&ob_iter->actuators); - free_actuators(&ob_iter->actuators); - - /* now copy it, this also works without logicbricks! */ - clear_sca_new_poins_ob(ob); - copy_sensors(&ob_iter->sensors, &ob->sensors, 0); - copy_controllers(&ob_iter->controllers, &ob->controllers, 0); - copy_actuators(&ob_iter->actuators, &ob->actuators, 0); - set_sca_new_poins_ob(ob_iter); - - /* some menu settings */ - ob_iter->scavisflag = ob->scavisflag; - ob_iter->scaflag = ob->scaflag; - - /* set the initial state */ - ob_iter->state = ob->state; - ob_iter->init_state = ob->init_state; - - if (ob_iter->totcol == ob->totcol) { - ob_iter->actcol = ob->actcol; - WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob_iter); - } - } - } - CTX_DATA_END; - - WM_event_add_notifier(C, NC_LOGIC, NULL); - - return OPERATOR_FINISHED; -} - -void OBJECT_OT_logic_bricks_copy(wmOperatorType *ot) -{ - /* identifiers */ - ot->name = "Copy Logic Bricks to Selected"; - ot->description = "Copy logic bricks to other selected objects"; - ot->idname = "OBJECT_OT_logic_bricks_copy"; - - /* api callbacks */ - ot->exec = logicbricks_copy_exec; - ot->poll = ED_operator_object_active_editable; - - /* flags */ - ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; -} - -static int game_physics_copy_exec(bContext *C, wmOperator *UNUSED(op)) -{ - Object *ob = ED_object_active_context(C); - - CTX_DATA_BEGIN(C, Object *, ob_iter, selected_editable_objects) - { - if (ob != ob_iter) { - ob_iter->gameflag = ob->gameflag; - ob_iter->gameflag2 = ob->gameflag2; - ob_iter->inertia = ob->inertia; - ob_iter->formfactor = ob->formfactor; - ob_iter->damping = ob->damping; - ob_iter->rdamping = ob->rdamping; - ob_iter->min_vel = ob->min_vel; - ob_iter->max_vel = ob->max_vel; - ob_iter->min_angvel = ob->min_angvel; - ob_iter->max_angvel = ob->max_angvel; - ob_iter->obstacleRad = ob->obstacleRad; - ob_iter->mass = ob->mass; - copy_v3_v3(ob_iter->anisotropicFriction, ob->anisotropicFriction); - ob_iter->collision_boundtype = ob->collision_boundtype; - ob_iter->margin = ob->margin; - ob_iter->bsoft = copy_bulletsoftbody(ob->bsoft, 0); - if (ob->restrictflag & OB_RESTRICT_RENDER) - ob_iter->restrictflag |= OB_RESTRICT_RENDER; - else - ob_iter->restrictflag &= ~OB_RESTRICT_RENDER; - - ob_iter->col_group = ob->col_group; - ob_iter->col_mask = ob->col_mask; - } - } - CTX_DATA_END; - - return OPERATOR_FINISHED; -} - -void OBJECT_OT_game_physics_copy(struct wmOperatorType *ot) -{ - /* identifiers */ - ot->name = "Copy Game Physics Properties to Selected"; - ot->description = "Copy game physics properties to other selected objects"; - ot->idname = "OBJECT_OT_game_physics_copy"; - - /* api callbacks */ - ot->exec = game_physics_copy_exec; - ot->poll = ED_operator_object_active_editable; - - /* flags */ - ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; -} - bool ED_object_editmode_calc_active_center(Object *obedit, const bool select_only, float r_center[3]) { switch (obedit->type) { |