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authorDalai Felinto <dfelinto@gmail.com>2019-08-19 20:25:29 +0300
committerDalai Felinto <dfelinto@gmail.com>2019-09-13 18:37:35 +0300
commit92736a7b75920ffe4b8016a2d097ff8e36687c70 (patch)
tree33594ff97ce96124481ce9d898ea31158f91236c /source/blender/editors/object/object_edit.c
parentce34a6b0d727bbde6ae373afa8ec6c42bc8980ce (diff)
Per-Viewport Collection Visibility
Support per-viewport collection visibility options. Note 1: There is no way to show a collection that was not visible before due to depsgraph. Otherwise we would risk having all the collections in the depsgraph and I believe this is not the idea. An alternative would be to have a new depsgraph for viewports that are not local. Something to keep in mind if we do per-viewport current frame in the future. So for now what we do is to only allow collections visibility to be disabled/hidden in this mode. Note 2: hide_viewport (the eye icon) doesn't really matter for depsgraph. So after the merge we can still ignore it to show the collections locally in a viewport with no problems for the depsgraph. Reviewers: brecht, sergey Subscribers: billreynish Related task: T61327 Differential Revision: https://developer.blender.org/D5611
Diffstat (limited to 'source/blender/editors/object/object_edit.c')
-rw-r--r--source/blender/editors/object/object_edit.c20
1 files changed, 18 insertions, 2 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 37063a42906..74abe104134 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -271,9 +271,11 @@ void OBJECT_OT_hide_view_set(wmOperatorType *ot)
static int object_hide_collection_exec(bContext *C, wmOperator *op)
{
wmWindow *win = CTX_wm_window(C);
+ View3D *v3d = CTX_wm_view3d(C);
int index = RNA_int_get(op->ptr, "collection_index");
- const bool extend = (win->eventstate->shift != 0) || RNA_boolean_get(op->ptr, "toggle");
+ const bool extend = (win->eventstate->shift != 0);
+ const bool toggle = RNA_boolean_get(op->ptr, "toggle");
if (win->eventstate->alt != 0) {
index += 10;
@@ -289,7 +291,21 @@ static int object_hide_collection_exec(bContext *C, wmOperator *op)
DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
- BKE_layer_collection_isolate(scene, view_layer, lc, extend);
+ if (v3d->flag & V3D_LOCAL_COLLECTIONS) {
+ if ((lc->runtime_flag & LAYER_COLLECTION_VISIBLE) == 0) {
+ return OPERATOR_CANCELLED;
+ }
+ if (toggle) {
+ lc->local_collections_bits ^= v3d->local_collections_uuid;
+ BKE_layer_collection_local_sync(view_layer, v3d);
+ }
+ else {
+ BKE_layer_collection_local_isolate(view_layer, v3d, lc, extend);
+ }
+ }
+ else {
+ BKE_layer_collection_isolate(scene, view_layer, lc, extend);
+ }
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);