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authorCampbell Barton <ideasman42@gmail.com>2021-06-14 15:56:03 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-06-14 16:01:19 +0300
commit8a1860bd9aecddf611b64e3e842bdc8c76f15cc6 (patch)
tree52afad79ca08551fa22bb35d082719299f0476ef /source/blender/editors/object/object_edit.c
parent6bef2559047461794eb3ff27de15f4caf5ddcf1e (diff)
BMesh: support face-normal calculation in normal & looptri functions
Support calculating face normals when tessellating. When this is done before updating vertex normals it gives ~20% performance improvement. Now vertex normal calculation only needs to perform a single pass on the mesh vertices when called after tessellation. Extended versions of normal & looptri update functions have been added: - BM_mesh_calc_tessellation_ex - BM_mesh_normals_update_ex Most callers don't need to be aware of this detail by using: - BKE_editmesh_looptri_and_normals_calc - BKE_editmesh_looptri_and_normals_calc_with_partial - EDBM_update also takes advantage of this, where calling EDBM_update with calc_looptri & calc_normals enabled uses the faster normal updating logic.
Diffstat (limited to 'source/blender/editors/object/object_edit.c')
-rw-r--r--source/blender/editors/object/object_edit.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 5be572baec5..c8923bb55c1 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -794,9 +794,7 @@ bool ED_object_editmode_enter_ex(Main *bmain, Scene *scene, Object *ob, int flag
BMEditMesh *em = BKE_editmesh_from_object(ob);
if (LIKELY(em)) {
- /* order doesn't matter */
- EDBM_mesh_normals_update(em);
- BKE_editmesh_looptri_calc(em);
+ BKE_editmesh_looptri_and_normals_calc(em);
}
WM_main_add_notifier(NC_SCENE | ND_MODE | NS_EDITMODE_MESH, NULL);