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authorBrecht Van Lommel <brecht@blender.org>2021-08-04 18:46:55 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-08-04 20:18:34 +0300
commit8abf6efcf60fa7f609f38fda0e085d84a72b6dba (patch)
tree29a330737f179f0d632dc76ead0cbd5370fc26b0 /source/blender/editors/object/object_edit.c
parent10b9621079823048e73d4677413bc5e59f833dcf (diff)
Cleanup: rename restrict to hide/visibility in Object, Collection, MaskLayer
This makes the internal naming consistent with the public API. And also gives us a visibility_flag rather than restrictflag that can be extended with more flags.
Diffstat (limited to 'source/blender/editors/object/object_edit.c')
-rw-r--r--source/blender/editors/object/object_edit.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 6108691b2f1..5697c2c973d 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -384,7 +384,7 @@ static int object_hide_collection_exec(bContext *C, wmOperator *op)
DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
if (v3d->flag & V3D_LOCAL_COLLECTIONS) {
- if (lc->runtime_flag & LAYER_COLLECTION_RESTRICT_VIEWPORT) {
+ if (lc->runtime_flag & LAYER_COLLECTION_HIDE_VIEWPORT) {
return OPERATOR_CANCELLED;
}
if (toggle) {
@@ -421,7 +421,7 @@ void ED_collection_hide_menu_draw(const bContext *C, uiLayout *layout)
continue;
}
- if (lc->collection->flag & COLLECTION_RESTRICT_VIEWPORT) {
+ if (lc->collection->flag & COLLECTION_HIDE_VIEWPORT) {
continue;
}
@@ -926,7 +926,7 @@ static bool editmode_toggle_poll(bContext *C)
}
/* if hidden but in edit mode, we still display */
- if ((ob->restrictflag & OB_RESTRICT_VIEWPORT) && !(ob->mode & OB_MODE_EDIT)) {
+ if ((ob->visibility_flag & OB_HIDE_VIEWPORT) && !(ob->mode & OB_MODE_EDIT)) {
return false;
}