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author | Campbell Barton <ideasman42@gmail.com> | 2019-11-27 22:12:17 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-11-27 22:17:14 +0300 |
commit | 7711231838e726055c6690757f3799dff90bfd96 (patch) | |
tree | 4e41e96ddaeb612dc128bf160c4baa8fafb60ded /source/blender/editors/object/object_edit.c | |
parent | e7502ee0aa8e27247689ef8debccaaa3b8b056bf (diff) |
Fix T71865: Separating mesh parts breaks shape keys
This was an old bug which could be caused by saving after separating.
Changes from 79b703bb635e made this fail reliably.
Update shape key indices when they may be used again later.
Diffstat (limited to 'source/blender/editors/object/object_edit.c')
-rw-r--r-- | source/blender/editors/object/object_edit.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c index be815fb0d10..b7c9579e277 100644 --- a/source/blender/editors/object/object_edit.c +++ b/source/blender/editors/object/object_edit.c @@ -445,7 +445,7 @@ static bool ED_object_editmode_load_ex(Main *bmain, Object *obedit, const bool f return false; } - EDBM_mesh_load(bmain, obedit); + EDBM_mesh_load_ex(bmain, obedit, freedata); if (freedata) { EDBM_mesh_free(me->edit_mesh); |