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authorCampbell Barton <ideasman42@gmail.com>2013-07-22 14:44:24 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-07-22 14:44:24 +0400
commit9634f8f1151740609230c24761ac20fdfe1a9168 (patch)
tree201b9b684a779a00a5ae58a7b89cdfc042c254b8 /source/blender/editors/object/object_hook.c
parente8b02626f2a52a7e6d032e0e63a5321100bc2bf6 (diff)
transform was flushing the selection (inline), now skip this and use the selection as-is.
flush the selection on entering editmode instead (since the selection mode can be changed with another mesh). is other tools leave the selection incorrectly flushed, those will need to be fixed so transform works as expected.
Diffstat (limited to 'source/blender/editors/object/object_hook.c')
-rw-r--r--source/blender/editors/object/object_hook.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/object/object_hook.c b/source/blender/editors/object/object_hook.c
index d739d8d330f..c8baa0d84dc 100644
--- a/source/blender/editors/object/object_hook.c
+++ b/source/blender/editors/object/object_hook.c
@@ -310,7 +310,7 @@ static bool object_hook_index_array(Scene *scene, Object *obedit, int *tot, int
BMEditMesh *em;
EDBM_mesh_load(obedit);
- EDBM_mesh_make(scene->toolsettings, scene, obedit);
+ EDBM_mesh_make(scene->toolsettings, obedit);
em = me->edit_btmesh;