diff options
author | Daniel Stokes <kupomail@gmail.com> | 2013-12-18 02:42:47 +0400 |
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committer | kupoman <kupomail@gmail.com> | 2013-12-18 05:03:27 +0400 |
commit | e9e08a1d12594eab0e341049fc252ff8578e9333 (patch) | |
tree | ac7c15959b03398babb68058f3824c2a4dbff5b7 /source/blender/editors/object/object_intern.h | |
parent | 173f7a3d30db8cba95656bf03dc842b9300c2436 (diff) |
Game Engine: Level of detail support and tools
Levels of detail can be added and modified in the object panel. The object
panel also contains new tools for generating levels of detail, setting up
levels of detail based on object names (useful for importing), and
clearing an object's level of detail settings. This is meant as a game
engine feature, though the level of details settings can be previewed in
the viewport.
Reviewed By: moguri, nexyon, brecht
Differential Revision: http://developer.blender.org/D109
Diffstat (limited to 'source/blender/editors/object/object_intern.h')
-rw-r--r-- | source/blender/editors/object/object_intern.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h index 536f3f05ab2..8b0ddbbeb9b 100644 --- a/source/blender/editors/object/object_intern.h +++ b/source/blender/editors/object/object_intern.h @@ -255,5 +255,9 @@ void OBJECT_OT_group_remove(struct wmOperatorType *ot); /* object_bake.c */ void OBJECT_OT_bake_image(wmOperatorType *ot); +/* object_lod.c */ +void OBJECT_OT_lod_add(struct wmOperatorType *ot); +void OBJECT_OT_lod_remove(struct wmOperatorType *ot); + #endif /* __OBJECT_INTERN_H__ */ |