Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDaniel Stokes <kupomail@gmail.com>2013-12-18 02:42:47 +0400
committerkupoman <kupomail@gmail.com>2013-12-18 05:03:27 +0400
commite9e08a1d12594eab0e341049fc252ff8578e9333 (patch)
treeac7c15959b03398babb68058f3824c2a4dbff5b7 /source/blender/editors/object/object_intern.h
parent173f7a3d30db8cba95656bf03dc842b9300c2436 (diff)
Game Engine: Level of detail support and tools
Levels of detail can be added and modified in the object panel. The object panel also contains new tools for generating levels of detail, setting up levels of detail based on object names (useful for importing), and clearing an object's level of detail settings. This is meant as a game engine feature, though the level of details settings can be previewed in the viewport. Reviewed By: moguri, nexyon, brecht Differential Revision: http://developer.blender.org/D109
Diffstat (limited to 'source/blender/editors/object/object_intern.h')
-rw-r--r--source/blender/editors/object/object_intern.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h
index 536f3f05ab2..8b0ddbbeb9b 100644
--- a/source/blender/editors/object/object_intern.h
+++ b/source/blender/editors/object/object_intern.h
@@ -255,5 +255,9 @@ void OBJECT_OT_group_remove(struct wmOperatorType *ot);
/* object_bake.c */
void OBJECT_OT_bake_image(wmOperatorType *ot);
+/* object_lod.c */
+void OBJECT_OT_lod_add(struct wmOperatorType *ot);
+void OBJECT_OT_lod_remove(struct wmOperatorType *ot);
+
#endif /* __OBJECT_INTERN_H__ */