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authorPablo Dobarro <pablodp606@gmail.com>2019-08-14 19:37:46 +0300
committerPablo Dobarro <pablodp606@gmail.com>2019-08-14 19:58:19 +0300
commit45a45f7d66211e82a3a3288782ad9523e8fdc516 (patch)
tree98c0b1564c8c9556331d477e16d4c3f0b4c275fa /source/blender/editors/object/object_intern.h
parent16c28b5a6784dfdc22535cef14961a9a95136a44 (diff)
OpenVDB: Voxel Remesher
The voxel remesher introduces a new workflow for sculpting without any of the limitations of Dyntopo (no geometry errors or performance penalty when blocking shapes). It is also useful for simulations and 3D printing. This commit includes: - Voxel remesh operator, voxel size mesh property and general remesh flags. - Paint mask reprojection. - Geometry undo/redo for sculpt mode. This should support remesh operations as well as future tools that modify the topology of the sculpt in a single step, like trimming tools or mesh insert brushes. - UI changes in the sculpt topbar and the mesh properties pannel. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5407
Diffstat (limited to 'source/blender/editors/object/object_intern.h')
-rw-r--r--source/blender/editors/object/object_intern.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h
index e697c25b37f..4b369c10e4d 100644
--- a/source/blender/editors/object/object_intern.h
+++ b/source/blender/editors/object/object_intern.h
@@ -279,6 +279,9 @@ void OBJECT_OT_bake(wmOperatorType *ot);
/* object_random.c */
void TRANSFORM_OT_vertex_random(struct wmOperatorType *ot);
+/* object_remesh.c */
+void OBJECT_OT_voxel_remesh(struct wmOperatorType *ot);
+
/* object_transfer_data.c */
void OBJECT_OT_data_transfer(struct wmOperatorType *ot);
void OBJECT_OT_datalayout_transfer(struct wmOperatorType *ot);