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authorLuca Rood <dev@lucarood.com>2017-02-27 18:39:14 +0300
committerLuca Rood <dev@lucarood.com>2017-02-27 19:49:14 +0300
commit4fa4132e45c97df24108b14fa3c11b2b4b04d22c (patch)
tree00f74a8657beba560e859535f31584ab29a2fb42 /source/blender/editors/object/object_intern.h
parentcd5c853307aad8d982833d87ecc84e1303bc04b9 (diff)
Surface Deform Modifier (SDef)
Implementation of the SDef modifier, which allows meshes to be bound by surface, thus allowing things such as cloth simulation proxies. User documentation: https://wiki.blender.org/index.php/User:Lucarood/SurfaceDeform Reviewers: mont29, sergey Subscribers: Severin, dfelinto, plasmasolutions, kjym3 Differential Revision: https://developer.blender.org/D2462
Diffstat (limited to 'source/blender/editors/object/object_intern.h')
-rw-r--r--source/blender/editors/object/object_intern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h
index 9710e4f843d..b8957bdedf9 100644
--- a/source/blender/editors/object/object_intern.h
+++ b/source/blender/editors/object/object_intern.h
@@ -186,6 +186,7 @@ void OBJECT_OT_skin_loose_mark_clear(struct wmOperatorType *ot);
void OBJECT_OT_skin_radii_equalize(struct wmOperatorType *ot);
void OBJECT_OT_skin_armature_create(struct wmOperatorType *ot);
void OBJECT_OT_laplaciandeform_bind(struct wmOperatorType *ot);
+void OBJECT_OT_surfacedeform_bind(struct wmOperatorType *ot);
/* object_constraint.c */
void OBJECT_OT_constraint_add(struct wmOperatorType *ot);