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authorTristan Porteries <republicthunderbolt9@gmail.com>2015-04-22 00:33:24 +0300
committerJulian Eisel <eiseljulian@gmail.com>2015-04-22 00:33:45 +0300
commita8adeeb6fbd3b8c60ba868ea70032aa052e60301 (patch)
tree24bdc0cfd04c31902528771b6e8338487bac6931 /source/blender/editors/object/object_intern.h
parentb35743d39f574717731899669117d8de79fce082 (diff)
Logic Editor: Buttons for moving game properties up/down
D1163 by @panzergame, with minor edits by me (@Severin)
Diffstat (limited to 'source/blender/editors/object/object_intern.h')
-rw-r--r--source/blender/editors/object/object_intern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h
index d535457fc5b..2801d2711e7 100644
--- a/source/blender/editors/object/object_intern.h
+++ b/source/blender/editors/object/object_intern.h
@@ -94,6 +94,7 @@ void OBJECT_OT_game_property_new(struct wmOperatorType *ot);
void OBJECT_OT_game_property_remove(struct wmOperatorType *ot);
void OBJECT_OT_game_property_copy(struct wmOperatorType *ot);
void OBJECT_OT_game_property_clear(struct wmOperatorType *ot);
+void OBJECT_OT_game_property_move(struct wmOperatorType *ot);
void OBJECT_OT_logic_bricks_copy(struct wmOperatorType *ot);
void OBJECT_OT_game_physics_copy(struct wmOperatorType *ot);