diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2010-05-19 13:40:45 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2010-05-19 13:40:45 +0400 |
commit | a7a9862cc928049bee3cf10685759144b1cc67c2 (patch) | |
tree | 9de7e53bf006171383eb3dd0a88561191c11032e /source/blender/editors/object/object_intern.h | |
parent | 2d343d0774b2ff53894d17cb791ef7efc4332a93 (diff) |
Logic UI and Operators: adjusts on Layout + copy properties operator + fix on copy logic bricks operator (and moved to OBJECT_OT)
* adjusts on Layout:
- in order to avoid much changes when copying Logics, it's nice to have the logic s/c/a always displaying even though it's not valid (e.g. edit mesh used from a camera object).
Now a message shows in the s/c/a alerting to the problem.
* logic operators under OBJECT_OT - copy properties and logics
Matt, is it possible to have the object game properties listed as a submenu from "Copy Properties" ?
So from the "Copy Game Property" menu we would have three options:
"Copy a property" -> (submenu) prop1, prop2, prop3
"Replace all Properties"
"Merge all Properties"
For the current task list in Logic Editor:
http://www.pasteall.org/13245
Diffstat (limited to 'source/blender/editors/object/object_intern.h')
-rw-r--r-- | source/blender/editors/object/object_intern.h | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h index 7e1f2cbbfdc..2d8faa60bea 100644 --- a/source/blender/editors/object/object_intern.h +++ b/source/blender/editors/object/object_intern.h @@ -85,6 +85,11 @@ void OBJECT_OT_shade_flat(struct wmOperatorType *ot); void OBJECT_OT_paths_calculate(struct wmOperatorType *ot); void OBJECT_OT_paths_clear(struct wmOperatorType *ot); +void OBJECT_OT_game_property_new(struct wmOperatorType *ot); +void OBJECT_OT_game_property_remove(struct wmOperatorType *ot); +void OBJECT_OT_game_property_copy(struct wmOperatorType *ot); +void OBJECT_OT_logic_bricks_copy(struct wmOperatorType *ot); + /* object_select.c */ void OBJECT_OT_select_all(struct wmOperatorType *ot); void OBJECT_OT_select_inverse(struct wmOperatorType *ot); @@ -201,9 +206,6 @@ void OBJECT_OT_vertex_group_set_active(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_sort(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_move(struct wmOperatorType *ot); -void OBJECT_OT_game_property_new(struct wmOperatorType *ot); -void OBJECT_OT_game_property_remove(struct wmOperatorType *ot); - /* object_shapekey.c */ void OBJECT_OT_shape_key_add(struct wmOperatorType *ot); void OBJECT_OT_shape_key_remove(struct wmOperatorType *ot); |