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authorMatt Ebb <matt@mke3.net>2009-11-28 07:04:01 +0300
committerMatt Ebb <matt@mke3.net>2009-11-28 07:04:01 +0300
commitaa3ed478483e02101d7ee04d9118f5ecca066a8e (patch)
treed989b5c35b16c535b49f046a381595a2159f121b /source/blender/editors/object/object_intern.h
parent54c5859578362976cc54b4e04f0a513117b4698e (diff)
* New tool - Join as Shapes
Available in object mode (Object -> Join as Shapes), only works for meshes at the present. Will merge all selected objects as shape keys on the active object, if the vertex count is the same. This does not keep references to the external objects like in some applications, rather it's a quick way to update the shapes on the active object (perhaps after importing new versions from external applications).
Diffstat (limited to 'source/blender/editors/object/object_intern.h')
-rw-r--r--source/blender/editors/object/object_intern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h
index 046dd8939ba..9230dca7ba2 100644
--- a/source/blender/editors/object/object_intern.h
+++ b/source/blender/editors/object/object_intern.h
@@ -106,6 +106,7 @@ void OBJECT_OT_duplicates_make_real(struct wmOperatorType *ot);
void OBJECT_OT_duplicate(struct wmOperatorType *ot);
void OBJECT_OT_delete(struct wmOperatorType *ot);
void OBJECT_OT_join(struct wmOperatorType *ot);
+void OBJECT_OT_join_shapes(struct wmOperatorType *ot);
void OBJECT_OT_convert(struct wmOperatorType *ot);
/* object_hook.c */