diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-10-20 17:59:26 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-10-20 17:59:26 +0400 |
commit | 4197253b26dd86b1c06f400542fd073340f644a0 (patch) | |
tree | 654fbb19bfe39f94b1215ba7be7c28ded0f4edee /source/blender/editors/object/object_intern.h | |
parent | cb8f7fd385251d22ab97a48466e33ce0e42d5e4d (diff) |
split weight normalize into 2 operators, normalize and normalize_all.
Added an option for normalize_all that keeps the active group at its existing weight while normaling all other groups around it.
Thsi makes it easy to paint up to 100% where all other groups will use progressivly less until the active group is 100% and all others are 0.
Added weight operators to the toolbar
Diffstat (limited to 'source/blender/editors/object/object_intern.h')
-rw-r--r-- | source/blender/editors/object/object_intern.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h index 866180f01a0..36d897b76c8 100644 --- a/source/blender/editors/object/object_intern.h +++ b/source/blender/editors/object/object_intern.h @@ -167,6 +167,7 @@ void OBJECT_OT_vertex_group_deselect(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_copy_to_linked(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_copy(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_normalize(struct wmOperatorType *ot); +void OBJECT_OT_vertex_group_normalize_all(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_invert(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_clean(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_menu(struct wmOperatorType *ot); |