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author | Jason Hays <jason_hays22@mymail.eku.edu> | 2011-07-29 21:36:49 +0400 |
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committer | Jason Hays <jason_hays22@mymail.eku.edu> | 2011-07-29 21:36:49 +0400 |
commit | 566d9361798ade5d9749cf59231b8c88c21bbe20 (patch) | |
tree | 64dc9ecdfa5f5d4d0c4b41f3debb418de0dad6be /source/blender/editors/object/object_intern.h | |
parent | 2e7144bed84633729ca442cc92969dda629a57aa (diff) |
'Fix Deforms' op added to weight paint tools to smooth (remove/reduce) spiking caused by bones by altering vgroup weights
--it's still really simplistic (and slow!) so don't try fixing an entire mesh! xD
Also, don't use it on a mesh with a mirror modifier yet, just noticed that it does both vertices instead of one.
Minor UI text update for Vertex Masking
Diffstat (limited to 'source/blender/editors/object/object_intern.h')
-rw-r--r-- | source/blender/editors/object/object_intern.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h index 1d3d0a311e0..e548e68d683 100644 --- a/source/blender/editors/object/object_intern.h +++ b/source/blender/editors/object/object_intern.h @@ -203,6 +203,7 @@ void OBJECT_OT_vertex_group_levels(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_lock_all(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_invert_locks(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_unlock_all(struct wmOperatorType *ot); +void OBJECT_OT_vertex_group_fix(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_invert(struct wmOperatorType *ot); void OBJECT_OT_vertex_group_blend(struct wmOperatorType *ot); |