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authorCampbell Barton <ideasman42@gmail.com>2021-10-26 20:19:45 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-10-26 20:19:45 +0300
commita062d86230a07caf022b105f395a6b47dc604040 (patch)
tree76ff6d6bd2c1101ef7aa776869fd0f561e121367 /source/blender/editors/object/object_intern.h
parenteaed38cbd3372024408bab644c99559be56c8958 (diff)
Drop object assets and associated objects at the cursor location
When dropping asset objects, place them under the mouse-cursor along with any other objects they link in. Ref D12935 Reviewed By: Severin
Diffstat (limited to 'source/blender/editors/object/object_intern.h')
-rw-r--r--source/blender/editors/object/object_intern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h
index ea9a2de090b..fe07ecef438 100644
--- a/source/blender/editors/object/object_intern.h
+++ b/source/blender/editors/object/object_intern.h
@@ -106,6 +106,7 @@ void OBJECT_OT_select_same_collection(struct wmOperatorType *ot);
/* object_add.c */
void OBJECT_OT_add(struct wmOperatorType *ot);
void OBJECT_OT_add_named(struct wmOperatorType *ot);
+void OBJECT_OT_transform_to_mouse(struct wmOperatorType *ot);
void OBJECT_OT_metaball_add(struct wmOperatorType *ot);
void OBJECT_OT_text_add(struct wmOperatorType *ot);
void OBJECT_OT_armature_add(struct wmOperatorType *ot);