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authorTon Roosendaal <ton@blender.org>2009-01-25 23:22:05 +0300
committerTon Roosendaal <ton@blender.org>2009-01-25 23:22:05 +0300
commit3c088f3434f7900d430b01d2e210a0aa529c93bc (patch)
treec5739218b7fafa62736389813f199edffb9996f0 /source/blender/editors/object/object_intern.h
parentcfd93426002d20a29827503e195d8773d45bef23 (diff)
2.5
Simple toolbox-style menu system. Brecht will review it though, and/or check on way to use it for menus. I tried to avoid uiBlock and rna stuff all over. :) Quick image test: http://www.blender.org/bf/rt.jpg Examples you can read in: - editors/screen/screen_ops.c:testing123() (press F5) - editors/object/object_edit.c:object_add_primitive_invoke() (press SHIFT+A) Concept is simple: uiMenuBegin(): returns a handle. uiMenuEnd(): puts it all to work. In between you can add items like: uiMenuItemVal(): a name, icon, retval (use uiMenuFunc()) uiMenuItemO(): an operator + icon uiMenuItemEnumO(): an operator, property name, value Sublevels go easy too: uiMenuLevel(): creates item for sublevel, with function pointer. Inside that function you can use all menu calls again. Levels can go as deep you want. uiMenuLevelEnumO(): creates operator sublevel for an enum
Diffstat (limited to 'source/blender/editors/object/object_intern.h')
-rw-r--r--source/blender/editors/object/object_intern.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h
index 27455fd8a50..9abc896198b 100644
--- a/source/blender/editors/object/object_intern.h
+++ b/source/blender/editors/object/object_intern.h
@@ -66,6 +66,11 @@ void OBJECT_OT_make_dupli_real(struct wmOperatorType *ot);
void OBJECT_OT_object_add(struct wmOperatorType *ot);
void OBJECT_OT_add_duplicate(struct wmOperatorType *ot);
+void OBJECT_OT_mesh_add(struct wmOperatorType *ot);
+void OBJECT_OT_curve_add(struct wmOperatorType *ot);
+ /* only used as menu */
+void OBJECT_OT_primitive_add(struct wmOperatorType *ot);
+
/* editlattice.c */
void free_editLatt(Object *ob);
void make_editLatt(Object *obedit);