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authorJoshua Leung <aligorith@gmail.com>2012-05-06 08:18:13 +0400
committerJoshua Leung <aligorith@gmail.com>2012-05-06 08:18:13 +0400
commit5d02292d3cbdc1eb8657a2e186de7ac38bc226b7 (patch)
tree0d64116b2012d56ec40412c666bd6dceb5b145c8 /source/blender/editors/object/object_intern.h
parent7c58e6a9f2ac2d1022fba5c8df030e5df226583b (diff)
Bugfixes for Motion Path drawing/updating in light of the recent changes:
* Added proper "update" operators in place of the abuse of the calculate operators, so now the display ranges won't get overwritten everytime (with the default values) you go to update the paths. * Display range settings in properties editor now actually work. Before, the "In Range" mode only displayed the entire paths.
Diffstat (limited to 'source/blender/editors/object/object_intern.h')
-rw-r--r--source/blender/editors/object/object_intern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h
index ee9d776ea3b..e834c93b0d8 100644
--- a/source/blender/editors/object/object_intern.h
+++ b/source/blender/editors/object/object_intern.h
@@ -84,6 +84,7 @@ void OBJECT_OT_proxy_make(struct wmOperatorType *ot);
void OBJECT_OT_shade_smooth(struct wmOperatorType *ot);
void OBJECT_OT_shade_flat(struct wmOperatorType *ot);
void OBJECT_OT_paths_calculate(struct wmOperatorType *ot);
+void OBJECT_OT_paths_update(struct wmOperatorType *ot);
void OBJECT_OT_paths_clear(struct wmOperatorType *ot);
void OBJECT_OT_forcefield_toggle(struct wmOperatorType *ot);