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authorDalai Felinto <dfelinto@gmail.com>2011-12-21 06:41:27 +0400
committerDalai Felinto <dfelinto@gmail.com>2011-12-21 06:41:27 +0400
commit056c49e9ec53849f75aa091f9a98638e77eb82f5 (patch)
tree5946a35e6eb0e1144d809eca3755c5d30dca9f9a /source/blender/editors/object/object_intern.h
parent0e4f1ad43d74d5ed277b65b96cd6c5f51c51739c (diff)
Patch [#29654] New menu option under Object > Game with "Copy All Physics Attributes" by Daniel Macedo
"This is a patch that adds an option under the menu Object > Game to copy all the physics attributes from Game Engine."
Diffstat (limited to 'source/blender/editors/object/object_intern.h')
-rw-r--r--source/blender/editors/object/object_intern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h
index 185d8d43765..35e802e3e11 100644
--- a/source/blender/editors/object/object_intern.h
+++ b/source/blender/editors/object/object_intern.h
@@ -92,6 +92,7 @@ void OBJECT_OT_game_property_remove(struct wmOperatorType *ot);
void OBJECT_OT_game_property_copy(struct wmOperatorType *ot);
void OBJECT_OT_game_property_clear(struct wmOperatorType *ot);
void OBJECT_OT_logic_bricks_copy(struct wmOperatorType *ot);
+void OBJECT_OT_game_physics_copy(struct wmOperatorType *ot);
/* object_select.c */
void OBJECT_OT_select_all(struct wmOperatorType *ot);