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author | Dalai Felinto <dfelinto@gmail.com> | 2011-12-21 06:41:27 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2011-12-21 06:41:27 +0400 |
commit | 056c49e9ec53849f75aa091f9a98638e77eb82f5 (patch) | |
tree | 5946a35e6eb0e1144d809eca3755c5d30dca9f9a /source/blender/editors/object/object_intern.h | |
parent | 0e4f1ad43d74d5ed277b65b96cd6c5f51c51739c (diff) |
Patch [#29654] New menu option under Object > Game with "Copy All Physics Attributes" by Daniel Macedo
"This is a patch that adds an option under the menu Object > Game to copy all the physics attributes from Game Engine."
Diffstat (limited to 'source/blender/editors/object/object_intern.h')
-rw-r--r-- | source/blender/editors/object/object_intern.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h index 185d8d43765..35e802e3e11 100644 --- a/source/blender/editors/object/object_intern.h +++ b/source/blender/editors/object/object_intern.h @@ -92,6 +92,7 @@ void OBJECT_OT_game_property_remove(struct wmOperatorType *ot); void OBJECT_OT_game_property_copy(struct wmOperatorType *ot); void OBJECT_OT_game_property_clear(struct wmOperatorType *ot); void OBJECT_OT_logic_bricks_copy(struct wmOperatorType *ot); +void OBJECT_OT_game_physics_copy(struct wmOperatorType *ot); /* object_select.c */ void OBJECT_OT_select_all(struct wmOperatorType *ot); |