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authorNicholas Bishop <nicholasbishop@gmail.com>2012-05-22 19:29:57 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-05-22 19:29:57 +0400
commit45265b326a2854a59327c3d171a3f4797944cc79 (patch)
tree2ecfd8b7b88de63bd0b4332b8d7fae130e0ce7b1 /source/blender/editors/object/object_intern.h
parent11309a19e2cdeaeed3a2462b1bcb4138084cd7bf (diff)
Add operator to extract armature and vertex groups from skin.
* The operator creates bones for each input edge (does not subdivide them like the skin operator does), adds a fake root bone for skin roots with multiple children. * The operator adds vertex weight groups to the original mesh. * Make copy_object_transform() public, used to match the armature object to the mesh object. Skin modifier documentation: http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier
Diffstat (limited to 'source/blender/editors/object/object_intern.h')
-rw-r--r--source/blender/editors/object/object_intern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h
index 2bd53a3c0a7..4b33c5663ba 100644
--- a/source/blender/editors/object/object_intern.h
+++ b/source/blender/editors/object/object_intern.h
@@ -163,6 +163,7 @@ void OBJECT_OT_ocean_bake(struct wmOperatorType *ot);
void OBJECT_OT_skin_root_mark(struct wmOperatorType *ot);
void OBJECT_OT_skin_loose_mark_clear(struct wmOperatorType *ot);
void OBJECT_OT_skin_radii_equalize(struct wmOperatorType *ot);
+void OBJECT_OT_skin_armature_create(struct wmOperatorType *ot);
/* object_constraint.c */
void OBJECT_OT_constraint_add(struct wmOperatorType *ot);