diff options
author | Jan-Willem van Dronkelaar <jwvd> | 2021-10-18 15:23:23 +0300 |
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committer | Sybren A. Stüvel <sybren@blender.org> | 2021-10-18 15:36:26 +0300 |
commit | 4de0e2e7717f458b496fdf2b00a724412abb88a0 (patch) | |
tree | 5663c5be55872ce24beb533fd0d8464000fa491e /source/blender/editors/object/object_intern.h | |
parent | f9113c4be836691ba599aab9b2f43e26333f8133 (diff) |
Animation: Motion Paths Refresh All
Adds a button, Update All Paths, to the Motion Paths property tabs and
will always show. The operator goes through all visible objects and
updates their motion paths.
The current implementation has a subtle functional change. Calculating
or updating motion paths for armature objects (through the Object tab,
not Armature tab) now also updates the paths for its bones. We could
preserve the old behavior but it doesn't seem necessary. It seems more
likely that the animator wants to update both anyways.
Reviewed by: sybren
Maniphest Tasks: T83068
Differential Revision: https://developer.blender.org/D11667
Diffstat (limited to 'source/blender/editors/object/object_intern.h')
-rw-r--r-- | source/blender/editors/object/object_intern.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h index d00e6efeb29..ea9a2de090b 100644 --- a/source/blender/editors/object/object_intern.h +++ b/source/blender/editors/object/object_intern.h @@ -84,6 +84,7 @@ void OBJECT_OT_paths_calculate(struct wmOperatorType *ot); void OBJECT_OT_paths_update(struct wmOperatorType *ot); void OBJECT_OT_paths_clear(struct wmOperatorType *ot); void OBJECT_OT_paths_range_update(struct wmOperatorType *ot); +void OBJECT_OT_paths_update_visible(struct wmOperatorType *ot); void OBJECT_OT_forcefield_toggle(struct wmOperatorType *ot); void OBJECT_OT_move_to_collection(struct wmOperatorType *ot); |