Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDalai Felinto <dfelinto@gmail.com>2018-04-16 15:07:42 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commit159806140fd33e6ddab951c0f6f180cfbf927d38 (patch)
treeda076be3baa4d987fb5935e220a3d901c926e0e7 /source/blender/editors/object/object_intern.h
parent28b996a9d2090efdd74115a653629ef9d7d871f7 (diff)
Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
Diffstat (limited to 'source/blender/editors/object/object_intern.h')
-rw-r--r--source/blender/editors/object/object_intern.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h
index 75117ccdce3..5025ca5bb96 100644
--- a/source/blender/editors/object/object_intern.h
+++ b/source/blender/editors/object/object_intern.h
@@ -87,14 +87,6 @@ void OBJECT_OT_paths_update(struct wmOperatorType *ot);
void OBJECT_OT_paths_clear(struct wmOperatorType *ot);
void OBJECT_OT_forcefield_toggle(struct wmOperatorType *ot);
-void OBJECT_OT_game_property_new(struct wmOperatorType *ot);
-void OBJECT_OT_game_property_remove(struct wmOperatorType *ot);
-void OBJECT_OT_game_property_copy(struct wmOperatorType *ot);
-void OBJECT_OT_game_property_clear(struct wmOperatorType *ot);
-void OBJECT_OT_game_property_move(struct wmOperatorType *ot);
-void OBJECT_OT_logic_bricks_copy(struct wmOperatorType *ot);
-void OBJECT_OT_game_physics_copy(struct wmOperatorType *ot);
-
void OBJECT_OT_move_to_collection(struct wmOperatorType *ot);
/* object_select.c */