diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/blender/editors/object/object_intern.h | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/blender/editors/object/object_intern.h')
-rw-r--r-- | source/blender/editors/object/object_intern.h | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h index 75117ccdce3..5025ca5bb96 100644 --- a/source/blender/editors/object/object_intern.h +++ b/source/blender/editors/object/object_intern.h @@ -87,14 +87,6 @@ void OBJECT_OT_paths_update(struct wmOperatorType *ot); void OBJECT_OT_paths_clear(struct wmOperatorType *ot); void OBJECT_OT_forcefield_toggle(struct wmOperatorType *ot); -void OBJECT_OT_game_property_new(struct wmOperatorType *ot); -void OBJECT_OT_game_property_remove(struct wmOperatorType *ot); -void OBJECT_OT_game_property_copy(struct wmOperatorType *ot); -void OBJECT_OT_game_property_clear(struct wmOperatorType *ot); -void OBJECT_OT_game_property_move(struct wmOperatorType *ot); -void OBJECT_OT_logic_bricks_copy(struct wmOperatorType *ot); -void OBJECT_OT_game_physics_copy(struct wmOperatorType *ot); - void OBJECT_OT_move_to_collection(struct wmOperatorType *ot); /* object_select.c */ |