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authorAntonioya <blendergit@gmail.com>2018-07-31 11:22:19 +0300
committerAntonioya <blendergit@gmail.com>2018-07-31 11:50:43 +0300
commit66da2f537ae80ce2b31d1eaf34ad8c03d858938d (patch)
tree4776b9d2e43e4280d01d6f0b7088e6d4f417db0f /source/blender/editors/object/object_intern.h
parent27496cc46bbfd76e98ad3b1ccb8fea534763ffb5 (diff)
New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
Diffstat (limited to 'source/blender/editors/object/object_intern.h')
-rw-r--r--source/blender/editors/object/object_intern.h15
1 files changed, 15 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h
index 1b5c6df2632..ef8653541f0 100644
--- a/source/blender/editors/object/object_intern.h
+++ b/source/blender/editors/object/object_intern.h
@@ -115,6 +115,7 @@ void OBJECT_OT_armature_add(struct wmOperatorType *ot);
void OBJECT_OT_empty_add(struct wmOperatorType *ot);
void OBJECT_OT_lightprobe_add(struct wmOperatorType *ot);
void OBJECT_OT_drop_named_image(struct wmOperatorType *ot);
+void OBJECT_OT_gpencil_add(struct wmOperatorType *ot);
void OBJECT_OT_light_add(struct wmOperatorType *ot);
void OBJECT_OT_effector_add(struct wmOperatorType *ot);
void OBJECT_OT_camera_add(struct wmOperatorType *ot);
@@ -175,6 +176,20 @@ void OBJECT_OT_skin_armature_create(struct wmOperatorType *ot);
void OBJECT_OT_laplaciandeform_bind(struct wmOperatorType *ot);
void OBJECT_OT_surfacedeform_bind(struct wmOperatorType *ot);
+/* grease pencil modifiers */
+void OBJECT_OT_gpencil_modifier_add(struct wmOperatorType *ot);
+void OBJECT_OT_gpencil_modifier_remove(struct wmOperatorType *ot);
+void OBJECT_OT_gpencil_modifier_move_up(struct wmOperatorType *ot);
+void OBJECT_OT_gpencil_modifier_move_down(struct wmOperatorType *ot);
+void OBJECT_OT_gpencil_modifier_apply(struct wmOperatorType *ot);
+void OBJECT_OT_gpencil_modifier_copy(struct wmOperatorType *ot);
+
+/* shader fx */
+void OBJECT_OT_shaderfx_add(struct wmOperatorType *ot);
+void OBJECT_OT_shaderfx_remove(struct wmOperatorType *ot);
+void OBJECT_OT_shaderfx_move_up(struct wmOperatorType *ot);
+void OBJECT_OT_shaderfx_move_down(struct wmOperatorType *ot);
+
/* object_constraint.c */
void OBJECT_OT_constraint_add(struct wmOperatorType *ot);
void OBJECT_OT_constraint_add_with_targets(struct wmOperatorType *ot);