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authorAntony Riakiotakis <kalast@gmail.com>2014-05-07 00:30:51 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-05-07 00:44:06 +0400
commit20f7aaf6be0dc186f6551761693133bb562a5be1 (patch)
tree4791f693226923d8b723cf993cac4833da1793dd /source/blender/editors/object/object_modifier.c
parentaf704c6d88f7db3e1e6f29f0b4ce297a176f4b30 (diff)
Fix issue discovered while investigating T39950:
Sculpt mode drawing fails after deleting a subsurf modifier in sculpt mode and undoing. This was quite difficult to spot. Main cause was that mesh data was not synchronized properly between undo and sculpt code because we generated a pbvh on derivedmesh invalidation without really refreshing the rest of the data. This could result in undo and drawing operating on different data. To solve this and avoid bad level calls I had to move quite some code around. Crazyspace is now moved to blenkernel, as did some sculpt calls that make sure sculpt data are properly refreshed.
Diffstat (limited to 'source/blender/editors/object/object_modifier.c')
-rw-r--r--source/blender/editors/object/object_modifier.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/object/object_modifier.c b/source/blender/editors/object/object_modifier.c
index 5dfcbc69640..c24e7746abb 100644
--- a/source/blender/editors/object/object_modifier.c
+++ b/source/blender/editors/object/object_modifier.c
@@ -69,6 +69,7 @@
#include "BKE_report.h"
#include "BKE_object.h"
#include "BKE_ocean.h"
+#include "BKE_paint.h"
#include "BKE_particle.h"
#include "BKE_softbody.h"
#include "BKE_editmesh.h"
@@ -80,7 +81,6 @@
#include "ED_armature.h"
#include "ED_object.h"
#include "ED_screen.h"
-#include "ED_sculpt.h"
#include "ED_mesh.h"
#include "WM_api.h"