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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-25 16:37:11 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-25 16:37:11 +0400
commitad65b7b86b85aba39a2e686c6c5aacdec2c1b3ff (patch)
tree21e8cf6e93a5a45efbe22aba69d914b60fd487ee /source/blender/editors/object/object_modifier.c
parent942fcf44150aea4eea8e0f44de6b05229bb7c182 (diff)
Animation playback: now all windows are update during playback, rather than
just the active window.
Diffstat (limited to 'source/blender/editors/object/object_modifier.c')
-rw-r--r--source/blender/editors/object/object_modifier.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/object/object_modifier.c b/source/blender/editors/object/object_modifier.c
index 9e891353f35..79a9a29ae8f 100644
--- a/source/blender/editors/object/object_modifier.c
+++ b/source/blender/editors/object/object_modifier.c
@@ -2023,7 +2023,7 @@ static int ocean_bake_exec(bContext *C, wmOperator *op)
* this part of the process before a threaded job is created */
//scene->r.cfra = f;
- //ED_update_for_newframe(CTX_data_main(C), scene, CTX_wm_screen(C), 1);
+ //ED_update_for_newframe(CTX_data_main(C), scene, 1);
/* ok, this doesn't work with drivers, but is way faster.
* let's use this for now and hope nobody wants to drive the time value... */