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authorDalai Felinto <dfelinto@gmail.com>2010-05-19 13:40:45 +0400
committerDalai Felinto <dfelinto@gmail.com>2010-05-19 13:40:45 +0400
commita7a9862cc928049bee3cf10685759144b1cc67c2 (patch)
tree9de7e53bf006171383eb3dd0a88561191c11032e /source/blender/editors/object/object_ops.c
parent2d343d0774b2ff53894d17cb791ef7efc4332a93 (diff)
Logic UI and Operators: adjusts on Layout + copy properties operator + fix on copy logic bricks operator (and moved to OBJECT_OT)
* adjusts on Layout: - in order to avoid much changes when copying Logics, it's nice to have the logic s/c/a always displaying even though it's not valid (e.g. edit mesh used from a camera object). Now a message shows in the s/c/a alerting to the problem. * logic operators under OBJECT_OT - copy properties and logics Matt, is it possible to have the object game properties listed as a submenu from "Copy Properties" ? So from the "Copy Game Property" menu we would have three options: "Copy a property" -> (submenu) prop1, prop2, prop3 "Replace all Properties" "Merge all Properties" For the current task list in Logic Editor: http://www.pasteall.org/13245
Diffstat (limited to 'source/blender/editors/object/object_ops.c')
-rw-r--r--source/blender/editors/object/object_ops.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c
index 759e13bffb0..ce1967a1d44 100644
--- a/source/blender/editors/object/object_ops.c
+++ b/source/blender/editors/object/object_ops.c
@@ -183,6 +183,8 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_game_property_new);
WM_operatortype_append(OBJECT_OT_game_property_remove);
+ WM_operatortype_append(OBJECT_OT_game_property_copy);
+ WM_operatortype_append(OBJECT_OT_logic_bricks_copy);
WM_operatortype_append(OBJECT_OT_shape_key_add);
WM_operatortype_append(OBJECT_OT_shape_key_remove);