diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2010-05-19 13:40:45 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2010-05-19 13:40:45 +0400 |
commit | a7a9862cc928049bee3cf10685759144b1cc67c2 (patch) | |
tree | 9de7e53bf006171383eb3dd0a88561191c11032e /source/blender/editors/object/object_ops.c | |
parent | 2d343d0774b2ff53894d17cb791ef7efc4332a93 (diff) |
Logic UI and Operators: adjusts on Layout + copy properties operator + fix on copy logic bricks operator (and moved to OBJECT_OT)
* adjusts on Layout:
- in order to avoid much changes when copying Logics, it's nice to have the logic s/c/a always displaying even though it's not valid (e.g. edit mesh used from a camera object).
Now a message shows in the s/c/a alerting to the problem.
* logic operators under OBJECT_OT - copy properties and logics
Matt, is it possible to have the object game properties listed as a submenu from "Copy Properties" ?
So from the "Copy Game Property" menu we would have three options:
"Copy a property" -> (submenu) prop1, prop2, prop3
"Replace all Properties"
"Merge all Properties"
For the current task list in Logic Editor:
http://www.pasteall.org/13245
Diffstat (limited to 'source/blender/editors/object/object_ops.c')
-rw-r--r-- | source/blender/editors/object/object_ops.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c index 759e13bffb0..ce1967a1d44 100644 --- a/source/blender/editors/object/object_ops.c +++ b/source/blender/editors/object/object_ops.c @@ -183,6 +183,8 @@ void ED_operatortypes_object(void) WM_operatortype_append(OBJECT_OT_game_property_new); WM_operatortype_append(OBJECT_OT_game_property_remove); + WM_operatortype_append(OBJECT_OT_game_property_copy); + WM_operatortype_append(OBJECT_OT_logic_bricks_copy); WM_operatortype_append(OBJECT_OT_shape_key_add); WM_operatortype_append(OBJECT_OT_shape_key_remove); |