Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDalai Felinto <dfelinto@gmail.com>2018-04-16 15:07:42 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commit159806140fd33e6ddab951c0f6f180cfbf927d38 (patch)
treeda076be3baa4d987fb5935e220a3d901c926e0e7 /source/blender/editors/object/object_ops.c
parent28b996a9d2090efdd74115a653629ef9d7d871f7 (diff)
Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
Diffstat (limited to 'source/blender/editors/object/object_ops.c')
-rw-r--r--source/blender/editors/object/object_ops.c14
1 files changed, 0 insertions, 14 deletions
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c
index 66dc17fe77d..c4c86b3932d 100644
--- a/source/blender/editors/object/object_ops.c
+++ b/source/blender/editors/object/object_ops.c
@@ -212,14 +212,6 @@ void ED_operatortypes_object(void)
WM_operatortype_append(TRANSFORM_OT_vertex_warp);
- WM_operatortype_append(OBJECT_OT_game_property_new);
- WM_operatortype_append(OBJECT_OT_game_property_remove);
- WM_operatortype_append(OBJECT_OT_game_property_copy);
- WM_operatortype_append(OBJECT_OT_game_property_clear);
- WM_operatortype_append(OBJECT_OT_game_property_move);
- WM_operatortype_append(OBJECT_OT_logic_bricks_copy);
- WM_operatortype_append(OBJECT_OT_game_physics_copy);
-
WM_operatortype_append(OBJECT_OT_move_to_collection);
WM_operatortype_append(OBJECT_OT_shape_key_add);
@@ -249,9 +241,6 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_unlink_data);
WM_operatortype_append(OBJECT_OT_laplaciandeform_bind);
- WM_operatortype_append(OBJECT_OT_lod_add);
- WM_operatortype_append(OBJECT_OT_lod_remove);
-
WM_operatortype_append(TRANSFORM_OT_vertex_random);
WM_operatortype_append(OBJECT_OT_data_transfer);
@@ -327,9 +316,6 @@ void ED_keymap_object(wmKeyConfig *keyconf)
ED_keymap_proportional_cycle(keyconf, keymap);
ED_keymap_proportional_obmode(keyconf, keymap);
- /* game-engine only, leave free for users to define */
- WM_keymap_add_item(keymap, "VIEW3D_OT_game_start", PKEY, KM_PRESS, 0, 0);
-
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_select_all", AKEY, KM_PRESS, 0, 0);
RNA_enum_set(kmi->ptr, "action", SEL_TOGGLE);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_select_all", IKEY, KM_PRESS, KM_CTRL, 0);