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authorCampbell Barton <ideasman42@gmail.com>2011-09-10 08:21:58 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-09-10 08:21:58 +0400
commit01dca44a840cb6066adb4845a5e93e0d118f239c (patch)
tree28c5914124a0c060b0c6e3b10e2fcb0d52625490 /source/blender/editors/object/object_ops.c
parentfb4abf2e414064449624d169e8f10708990ea0d9 (diff)
disable navmesh feature when building without the game engine.
Diffstat (limited to 'source/blender/editors/object/object_ops.c')
-rw-r--r--source/blender/editors/object/object_ops.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c
index 29d536c1dab..5eb17268d19 100644
--- a/source/blender/editors/object/object_ops.c
+++ b/source/blender/editors/object/object_ops.c
@@ -213,11 +213,14 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_bake_image);
WM_operatortype_append(OBJECT_OT_drop_named_material);
+#ifdef WITH_GAMEENGINE
WM_operatortype_append(OBJECT_OT_create_navmesh);
WM_operatortype_append(OBJECT_OT_assign_navpolygon);
WM_operatortype_append(OBJECT_OT_assign_new_navpolygon);
+#endif
}
+
void ED_operatormacros_object(void)
{
wmOperatorType *ot;