diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-09-10 08:21:58 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2011-09-10 08:21:58 +0400 |
commit | 01dca44a840cb6066adb4845a5e93e0d118f239c (patch) | |
tree | 28c5914124a0c060b0c6e3b10e2fcb0d52625490 /source/blender/editors/object/object_ops.c | |
parent | fb4abf2e414064449624d169e8f10708990ea0d9 (diff) |
disable navmesh feature when building without the game engine.
Diffstat (limited to 'source/blender/editors/object/object_ops.c')
-rw-r--r-- | source/blender/editors/object/object_ops.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c index 29d536c1dab..5eb17268d19 100644 --- a/source/blender/editors/object/object_ops.c +++ b/source/blender/editors/object/object_ops.c @@ -213,11 +213,14 @@ void ED_operatortypes_object(void) WM_operatortype_append(OBJECT_OT_bake_image); WM_operatortype_append(OBJECT_OT_drop_named_material); +#ifdef WITH_GAMEENGINE WM_operatortype_append(OBJECT_OT_create_navmesh); WM_operatortype_append(OBJECT_OT_assign_navpolygon); WM_operatortype_append(OBJECT_OT_assign_new_navpolygon); +#endif } + void ED_operatormacros_object(void) { wmOperatorType *ot; |