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authorDalai Felinto <dfelinto@gmail.com>2011-12-21 06:41:27 +0400
committerDalai Felinto <dfelinto@gmail.com>2011-12-21 06:41:27 +0400
commit056c49e9ec53849f75aa091f9a98638e77eb82f5 (patch)
tree5946a35e6eb0e1144d809eca3755c5d30dca9f9a /source/blender/editors/object/object_ops.c
parent0e4f1ad43d74d5ed277b65b96cd6c5f51c51739c (diff)
Patch [#29654] New menu option under Object > Game with "Copy All Physics Attributes" by Daniel Macedo
"This is a patch that adds an option under the menu Object > Game to copy all the physics attributes from Game Engine."
Diffstat (limited to 'source/blender/editors/object/object_ops.c')
-rw-r--r--source/blender/editors/object/object_ops.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c
index 3b4a5ed976e..a899d60c2ab 100644
--- a/source/blender/editors/object/object_ops.c
+++ b/source/blender/editors/object/object_ops.c
@@ -189,6 +189,7 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_game_property_copy);
WM_operatortype_append(OBJECT_OT_game_property_clear);
WM_operatortype_append(OBJECT_OT_logic_bricks_copy);
+ WM_operatortype_append(OBJECT_OT_game_physics_copy);
WM_operatortype_append(OBJECT_OT_shape_key_add);
WM_operatortype_append(OBJECT_OT_shape_key_remove);