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authorNicholas Bishop <nicholasbishop@gmail.com>2012-05-22 19:29:57 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-05-22 19:29:57 +0400
commit45265b326a2854a59327c3d171a3f4797944cc79 (patch)
tree2ecfd8b7b88de63bd0b4332b8d7fae130e0ce7b1 /source/blender/editors/object/object_ops.c
parent11309a19e2cdeaeed3a2462b1bcb4138084cd7bf (diff)
Add operator to extract armature and vertex groups from skin.
* The operator creates bones for each input edge (does not subdivide them like the skin operator does), adds a fake root bone for skin roots with multiple children. * The operator adds vertex weight groups to the original mesh. * Make copy_object_transform() public, used to match the armature object to the mesh object. Skin modifier documentation: http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier
Diffstat (limited to 'source/blender/editors/object/object_ops.c')
-rw-r--r--source/blender/editors/object/object_ops.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c
index 1f09d8fd5e4..01f6b641709 100644
--- a/source/blender/editors/object/object_ops.c
+++ b/source/blender/editors/object/object_ops.c
@@ -142,6 +142,8 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_skin_root_mark);
WM_operatortype_append(OBJECT_OT_skin_loose_mark_clear);
WM_operatortype_append(OBJECT_OT_skin_radii_equalize);
+ WM_operatortype_append(OBJECT_OT_skin_armature_create);
+
WM_operatortype_append(OBJECT_OT_meshdeform_bind);
WM_operatortype_append(OBJECT_OT_explode_refresh);
WM_operatortype_append(OBJECT_OT_ocean_bake);