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authorJoseph Eagar <joeedh@gmail.com>2011-03-27 06:56:41 +0400
committerJoseph Eagar <joeedh@gmail.com>2011-03-27 06:56:41 +0400
commit93fa307712997a109986665a3bf5955217c583ad (patch)
treeaf65a4140b99d8a353d3cc3b35e0aae30c57a329 /source/blender/editors/object/object_ops.c
parent9a997093d7b75d09fc3e939e5799292ffb51d9ce (diff)
=bmesh=
Multires interpolation. It's quite usable yet; I wanted to avoid subsurfing the multires data and ray tracing original/new topology. The result is kindof like trunk's interpolation. I'll see how much better I can get it. I might have to go with the full-on ray tracing solution. Right now, it's not very good. Also made it so trunk files with multires open correctly.
Diffstat (limited to 'source/blender/editors/object/object_ops.c')
-rw-r--r--source/blender/editors/object/object_ops.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c
index 6f854872aad..e966372fc7a 100644
--- a/source/blender/editors/object/object_ops.c
+++ b/source/blender/editors/object/object_ops.c
@@ -208,6 +208,9 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_bake_image);
WM_operatortype_append(OBJECT_OT_drop_named_material);
+
+ WM_operatortype_append(OBJECT_OT_test_multires);
+
}
void ED_operatormacros_object(void)